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Roguelike-esque movement, enemy moves when player does

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Roguelike-esque movement, enemy moves when player does
  • Original author: Nivlacart
  • Original date: July 29, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/roguelike-esque-movement-enemy-moves-when-player-does.42989/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

I've been trying to find a script for a long time now that grants roguelike movement to events and the player when they're in dungeons. I've tried  TDS's Move With Player Tam_Fey's Script snippet

Archived First Post

I've been trying to find a script for a long time now that grants roguelike movement to events and the player when they're in dungeons.

I've tried 

TDS's Move With Player

Tam_Fey's Script snippet

and I tried taking just the movement part out of 

Saba Kan's Random Dungeon Generator

but it doesn't seem to work if I don't take the rest of the scripts with it.

The problem with the other two scripts I've used is, although the events do move when the player moves, they don't seem to activate fast or often enough. They're always behind by about few steps in speed, and I've set the walking speed for both to 4. I guess I can just kind of settle for these if there's no luck, but I'd really want to get it right.

The three functions I'm looking are

Roguelike enemy movement, moving 1 step for every step the player takes. It'd be nice if it worked alongside 8-Directional Movement too.

When enemies touch the player they activate Battle Processing, I can do that in events, so that's alright.

I'd like if pressing Z allowed the player to "attack forward" by moving forward one space and back to his original space quickly, similar to regular Roguelike games. 

When an enemy is hit during this movement, the battle that ensues is a 'Preemptive Strike'. 

Just this motion counts as 1 step, so it could serve as a lure for enemies to approach nearer before you SWOOP IN FOR THAT PREEMPTIVE

Also, a nice region fog script like many VX roguelike demos would be nice. Currently I'm trying out Tsukihime's Region Fog, but it seems quite strict in comparison.

I can make do with the scripts that I have now, but I thought to ask just in case I could get help from anyone out there to help it hit just the mark I imagined. If the most efficient way is to event it, I'd gladly do it too.

I'd appreciate any help at all that I can get on these.

Thanks in advance!

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