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Original Source
- Original title: Roguelike-esque movement, enemy moves when player does
- Original author: Nivlacart
- Original date: July 29, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/roguelike-esque-movement-enemy-moves-when-player-does.42989/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
I've been trying to find a script for a long time now that grants roguelike movement to events and the player when they're in dungeons. I've tried TDS's Move With Player Tam_Fey's Script snippet
Archived First Post
I've been trying to find a script for a long time now that grants roguelike movement to events and the player when they're in dungeons.
I've tried
TDS's Move With Player
Tam_Fey's Script snippet
and I tried taking just the movement part out of
Saba Kan's Random Dungeon Generator
but it doesn't seem to work if I don't take the rest of the scripts with it.
The problem with the other two scripts I've used is, although the events do move when the player moves, they don't seem to activate fast or often enough. They're always behind by about few steps in speed, and I've set the walking speed for both to 4. I guess I can just kind of settle for these if there's no luck, but I'd really want to get it right.
The three functions I'm looking are
Roguelike enemy movement, moving 1 step for every step the player takes. It'd be nice if it worked alongside 8-Directional Movement too.
When enemies touch the player they activate Battle Processing, I can do that in events, so that's alright.
I'd like if pressing Z allowed the player to "attack forward" by moving forward one space and back to his original space quickly, similar to regular Roguelike games.
When an enemy is hit during this movement, the battle that ensues is a 'Preemptive Strike'.
Just this motion counts as 1 step, so it could serve as a lure for enemies to approach nearer before you SWOOP IN FOR THAT PREEMPTIVE
Also, a nice region fog script like many VX roguelike demos would be nice. Currently I'm trying out Tsukihime's Region Fog, but it seems quite strict in comparison.
I can make do with the scripts that I have now, but I thought to ask just in case I could get help from anyone out there to help it hit just the mark I imagined. If the most efficient way is to event it, I'd gladly do it too.
I'd appreciate any help at all that I can get on these.
Thanks in advance!
I've tried
TDS's Move With Player
Tam_Fey's Script snippet
and I tried taking just the movement part out of
Saba Kan's Random Dungeon Generator
but it doesn't seem to work if I don't take the rest of the scripts with it.
The problem with the other two scripts I've used is, although the events do move when the player moves, they don't seem to activate fast or often enough. They're always behind by about few steps in speed, and I've set the walking speed for both to 4. I guess I can just kind of settle for these if there's no luck, but I'd really want to get it right.
The three functions I'm looking are
Roguelike enemy movement, moving 1 step for every step the player takes. It'd be nice if it worked alongside 8-Directional Movement too.
When enemies touch the player they activate Battle Processing, I can do that in events, so that's alright.
I'd like if pressing Z allowed the player to "attack forward" by moving forward one space and back to his original space quickly, similar to regular Roguelike games.
When an enemy is hit during this movement, the battle that ensues is a 'Preemptive Strike'.
Just this motion counts as 1 step, so it could serve as a lure for enemies to approach nearer before you SWOOP IN FOR THAT PREEMPTIVE
Also, a nice region fog script like many VX roguelike demos would be nice. Currently I'm trying out Tsukihime's Region Fog, but it seems quite strict in comparison.
I can make do with the scripts that I have now, but I thought to ask just in case I could get help from anyone out there to help it hit just the mark I imagined. If the most efficient way is to event it, I'd gladly do it too.
I'd appreciate any help at all that I can get on these.
Thanks in advance!
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