Original Source
- Original title: Pixel Movement for XAS ABS, or.....
- Original author: Rhayne
- Original date: August 29, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/pixel-movement-for-xas-abs-or.44226/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hi, I need help getting better pixel movement with XAS ABS. I've tried multiple pixel movement scripts but, as usual, they aren't exactly what you would call "compatible" with XAS. If patching XAS for better pixel movement is too much, then I have a different request. Khas's Sapphire Action System IV (already has pixel movement), I'd like to request a script that allows shields/guarding/blocking, and a script that would allow me to instead of using an icon for a weapon attack animation, I can create my own "poses" like...
Archived First Post
http://www.4shared.com/rar/FKWcDRB9/XAS_06_english.html
If patching XAS for better pixel movement is too much, then I have a different request.
Khas's Sapphire Action System IV (already has pixel movement), I'd like to request a script that allows shields/guarding/blocking, and a script that would allow me to instead of using an icon for a weapon attack animation, I can create my own "poses" like in XAS ABS.
http://www.mediafire.com/download/1exy8cl0np2ycts/Sapphire+Action+System+IV+v4.4en.rar
That's it, either pixel movement for XAS, or adding blocking and weapon animations to Sapphire action system IV, whichever is easier
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