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Animations/Images before activating special skills

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Animations/Images before activating special skills
  • Original author: Detectivegame
  • Original date: August 13, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/animations-images-before-activating-special-skills.43590/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

I am using Yanfly's Ace Core Engine (https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/) and Galv's Animated battlers (http://galvs-scripts.com/2013/05/04/animated-battlers/) I was wondering if I can have this happen in my game:  When a certain skill is selected, a short animation occurs showing the character preparing an attack.  I imagine the image sliding from the right, waiting on screen for a few seconds, and sliding to the left.  The animations of the battlers should be paused while this pre-skill animation plays out. I know how to make the images, I just need a script to make this...

Archived First Post

I am using Yanfly's Ace Core Engine (https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/) and Galv's Animated battlers (http://galvs-scripts.com/2013/05/04/animated-battlers/)

I was wondering if I can have this happen in my game: 

When a certain skill is selected, a short animation occurs showing the character preparing an attack.  I imagine the image sliding from the right, waiting on screen for a few seconds, and sliding to the left.  The animations of the battlers should be paused while this pre-skill animation plays out.

I know how to make the images, I just need a script to make this process easier.  Thanks!

BONUS: Maybe allow animations to play out on top of the image?

Reference is from tales of vesperia, I kinda imagine it to look like that.

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