Original Source
- Original title: Event Battle Span Moment Bug?
- Original author: Chiakscare
- Original date: August 12, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/event-battle-span-moment-bug.43579/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hello, and welcome to my very first Script Request! I'm clueless, but maybe you guys are clueful! The issue can best be surmised as this: when you use Span Moment in Troops, it makes the game lock up; the battle menu vanishes, and the game freezes. An example is found here: http://forums.rpgmakerweb.com/index.php?/topic/43541-timer-during-the-battle/page-2#entry431121 We were attempting to make a Timer for the battle that would make a Game Over at zero; so first, we did the Timer and Span Battle, then another page with Span Moment to check the timer and give...
Archived First Post
I'm clueless, but maybe you guys are clueful!
The issue can best be surmised as this: when you use Span Moment in Troops, it makes the game lock up; the battle menu vanishes, and the game freezes. An example is found here: http://forums.rpgmakerweb.com/index.php?/topic/43541-timer-during-the-battle/page-2#entry431121
We were attempting to make a Timer for the battle that would make a Game Over at zero; so first, we did the Timer and Span Battle, then another page with Span Moment to check the timer and give game over at zero. The problem: doing this made the battle unplayable; there was no battle menu, just the enemies with the timer, and the Game Over would happen at zero.
So, what's going on here? Is this to do with the Scripts controlling this or an Eventing error? Can a fix be written to make Moment Span usable?
Thanks for your time in reading, your thoughts, and a potential fix to this awkward issue!
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