MZ Using the other PIXI.BLEND_MODES in WebGL
BMM_Archive · July 15, 2026
Original Source
- Original title: MZ Using the other PIXI.BLEND_MODES in WebGL
- Original author: ct_bolt
- Original date: March 4, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/using-the-other-pixi-blend_modes-in-webgl.155516/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Learning Javascript
Summary
PIXI.BLEND_MODES in WebGL only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes I've seen ways to use the other Modes and still retain WebGL but I can't seem to figure out how to do it. The one I'm particularly attempting to use is HARD_LIGHT Not sure if this is helpful but I've found this:
Archived First Post
I've seen ways to use the other Modes and still retain WebGL but I can't seem to figure out how to do it.
The one I'm particularly attempting to use is HARD_LIGHT
Not sure if this is helpful but I've found this:
WebGL で高速 BlendMode | Yomotsu net
& seems like this could help too..
GitHub - pixijs-userland/picture: A plugin that includes a sprite renderer that reduces border artifacts and 3 blend mode implementations for WebGL
..but not sure how I can get it to work with RMMZ
Thanks in advance for any help with this.
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