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MZ Using the other PIXI.BLEND_MODES in WebGL

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Using the other PIXI.BLEND_MODES in WebGL
  • Original author: ct_bolt
  • Original date: March 4, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/using-the-other-pixi-blend_modes-in-webgl.155516/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Learning Javascript

Summary

PIXI.BLEND_MODES in WebGL only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes I've seen ways to use the other Modes and still retain WebGL but I can't seem to figure out how to do it. The one I'm particularly attempting to use is HARD_LIGHT Not sure if this is helpful but I've found this:

Archived First Post

PIXI.BLEND_MODES in WebGL only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes
I've seen ways to use the other Modes and still retain WebGL but I can't seem to figure out how to do it.

The one I'm particularly attempting to use is HARD_LIGHT

Not sure if this is helpful but I've found this:

& seems like this could help too..

..but not sure how I can get it to work with RMMZ

Thanks in advance for any help with this.

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#039#rpg-maker-archive#js-learning

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