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Arrows and animations in battle symphony

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Arrows and animations in battle symphony
  • Original author: blamethepoet
  • Original date: January 16, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/arrows-and-animations-in-battle-symphony.35976/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hi everybody I'm having a problem with battle symphony script using Holder's battlers.  Problem 1: Arrow goes far behind its target As you can see the arrow goes far behind its target, I enclose here the script I wrote for the weapon animation.

Archived First Post

Hi everybody

I'm having a problem with battle symphony script using Holder's battlers. 

Problem 1: Arrow goes far behind its target

As you can see the arrow goes far behind its target, I enclose here the script I wrote for the weapon animation.

<target action>

move user: forward, 6, wait

stance: user, item, wait

icon create: user, arrow, shield, 149, wait

ani wait: 5

stance: user, forward, wait

ani wait: 3

icon effect: user, arrow, rotate, 45, wait

stance: user, attack, wait

ani wait: 4

animation 113: user

icon throw user: target, arrow, 0, 30, wait

stance: target, dmg,

animation 13: target, wait

skill effect: dmg, calc

ani wait: 5

icon delete: user, weapon

move user: origin

stance: user, idle
Problem 2: big animations small characters

I tried to edit the dimensions of animations but still symphony seems to enlarge them on my characters. The green line represents a chara size (yeah I drew it weird). The animation is supposed to be the shots of a machine gun (instead it looks like a bomb!)

Can you help me with them?

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