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Original Source
- Original title: Arrows and animations in battle symphony
- Original author: blamethepoet
- Original date: January 16, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/arrows-and-animations-in-battle-symphony.35976/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hi everybody I'm having a problem with battle symphony script using Holder's battlers. Problem 1: Arrow goes far behind its target As you can see the arrow goes far behind its target, I enclose here the script I wrote for the weapon animation.
Archived First Post
Hi everybody
I'm having a problem with battle symphony script using Holder's battlers.
Problem 1: Arrow goes far behind its target
As you can see the arrow goes far behind its target, I enclose here the script I wrote for the weapon animation.
I tried to edit the dimensions of animations but still symphony seems to enlarge them on my characters. The green line represents a chara size (yeah I drew it weird). The animation is supposed to be the shots of a machine gun (instead it looks like a bomb!)
Can you help me with them?
Protected download
Protected download
I'm having a problem with battle symphony script using Holder's battlers.
Problem 1: Arrow goes far behind its target
As you can see the arrow goes far behind its target, I enclose here the script I wrote for the weapon animation.
Problem 2: big animations small characters<target action>
move user: forward, 6, wait
stance: user, item, wait
icon create: user, arrow, shield, 149, wait
ani wait: 5
stance: user, forward, wait
ani wait: 3
icon effect: user, arrow, rotate, 45, wait
stance: user, attack, wait
ani wait: 4
animation 113: user
icon throw user: target, arrow, 0, 30, wait
stance: target, dmg,
animation 13: target, wait
skill effect: dmg, calc
ani wait: 5
icon delete: user, weapon
move user: origin
stance: user, idle
I tried to edit the dimensions of animations but still symphony seems to enlarge them on my characters. The green line represents a chara size (yeah I drew it weird). The animation is supposed to be the shots of a machine gun (instead it looks like a bomb!)
Can you help me with them?
Protected download
Protected download
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