Original Source
- Original title: Custom Menu Script + Variable Display Script
- Original author: Jocho
- Original date: September 30, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/custom-menu-script-variable-display-script.32483/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Good morning! I'm working on a game to teach English to Japanese students. The game employs a "conversation battle system" which is more-or-less an event where the player is presented with a question or statement and has to choose the correct response from a list. Correct answers gain health and wrong answers lose health while prompting the question/statement again. The game has multiple party members that stay pretty consistent throughout the game: the main character Ichiro, his friend Sakura, and their talking, floating knows-every-language book. Only Ichiro's HP and stats...
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The game has multiple party members that stay pretty consistent throughout the game: the main character Ichiro, his friend Sakura, and their talking, floating knows-every-language book. Only Ichiro's HP and stats matter in combat. The other two characters are just for show. If Ichiro loses all his HP, game over.
As for stats, the game has only 3 stats: HP, "Pride", and "Morale", the latter two being variables. Everything else is superfluous and edited out at present.
All of that is well and good, but I fear I'm looking for some scripts to spruce up the game:
1) Custom Menu
My current menu looks as such, employing an experience bar script (in which I edited out the MP bar as it's useless) and Yanfly's custom menu script that allows for different menu options (Area Info and World Map, here).
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What I'm looking for is a way to display the other stats (Pride and Morale, which are variables) as well as the other characters who are in your party. The below mock-up shows what I'm envisioning. For the stats, making them fit in with the HP and EXP bars is paramount. In regards to the follower characters, when a character leaves your party, having them not show up on the menu screen adds slightly more impact since the characters never physically follow the player around.
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In addition, having it so that skills and items automatically open instead of having to select the single character would be ideal. None of the following party members have skills that need to be selected, and items can't be used on them.
2) Variable Display
My current battle menu looks rather like a normal screen, and that's because it is.
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In the game, players can acquire an item called a "scanner" which will tell them how much damage a wrong answer will inflict as well as, when upgraded, how many turns a battle will be. While I envision the scanner displaying data in the upper-right hand corner with a dimmed background like the HP bar presently, and activated by turning a switch on or off (so it can be turned off when not in battle), I'm very open to suggestions. I just want it to be easily visible while not taking up the lower part of the screen (as sometimes, player portraits appear there mid-battle to talk and such).
View attachment 17160
Thank you from the bottom of my heart in advance for anyone brave enough to take my request. If you'd like more info on the game, feel free to read this post (about halfway down) or this one from my blog or message me.
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