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Importing custom sprites (nontraditional)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Importing custom sprites (nontraditional)
  • Original author: Awl_ii
  • Original date: August 15, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/importing-custom-sprites-nontraditional.31075/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hello there, I've hit a snag after deciding to develop my game in RPG Maker instead of Gamemaker. Although my game was originally going to be a simple NES-style beat-em-up, I have concluded that the game would be far superior as an RPG. RPG Maker is far more suitable to make the game I'm envisioning, and honestly it would be a nightmare to code in Gamemaker, which is why I'm switching. However, I'm keeping the original look.  I know how to properly import standard-perspective spritesheets and animations, but I can't...

Archived First Post

Hello there, I've hit a snag after deciding to develop my game in RPG Maker instead of Gamemaker. Although my game was originally going to be a simple NES-style beat-em-up, I have concluded that the game would be far superior as an RPG. RPG Maker is far more suitable to make the game I'm envisioning, and honestly it would be a nightmare to code in Gamemaker, which is why I'm switching. However, I'm keeping the original look. 

I know how to properly import standard-perspective spritesheets and animations, but I can't wrap my head around importing pure sidescrolling sprites. 

How do I naturally incorporate animations like the example below into RPG Maker? 

  Protected download

I saw a game* that achieves sidescrolling sprites with the free version of RMVX Ace, so it must be doable. I'm sure I have to treat the image as a standard spritesheet with the exception of the "up" and "down" animations, but I'm not entirely sure how to handle dimensions and frame placement.

The example image is 496 x 61, if that's important, and I can resize it if I need to. The other animations aren't all the same size, but I can duplicate or reduce their frames as necessary. If there's a template I can reference, my problem is solved. 

This is the biggest roadblock my game is facing, and any help at all will be much appreciated!

[*This is the game in question. I haven't played it, but I assume it has animations: http://rpgmaker.net/games/6232/]

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M_WALK_strip16.png
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