Original Source
- Original title: Importing custom sprites (nontraditional)
- Original author: Awl_ii
- Original date: August 15, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/importing-custom-sprites-nontraditional.31075/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hello there, I've hit a snag after deciding to develop my game in RPG Maker instead of Gamemaker. Although my game was originally going to be a simple NES-style beat-em-up, I have concluded that the game would be far superior as an RPG. RPG Maker is far more suitable to make the game I'm envisioning, and honestly it would be a nightmare to code in Gamemaker, which is why I'm switching. However, I'm keeping the original look. I know how to properly import standard-perspective spritesheets and animations, but I can't...
Archived First Post
I know how to properly import standard-perspective spritesheets and animations, but I can't wrap my head around importing pure sidescrolling sprites.
How do I naturally incorporate animations like the example below into RPG Maker?
Protected download
I saw a game* that achieves sidescrolling sprites with the free version of RMVX Ace, so it must be doable. I'm sure I have to treat the image as a standard spritesheet with the exception of the "up" and "down" animations, but I'm not entirely sure how to handle dimensions and frame placement.
The example image is 496 x 61, if that's important, and I can resize it if I need to. The other animations aren't all the same size, but I can duplicate or reduce their frames as necessary. If there's a template I can reference, my problem is solved.
This is the biggest roadblock my game is facing, and any help at all will be much appreciated!
[*This is the game in question. I haven't played it, but I assume it has animations: http://rpgmaker.net/games/6232/]
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