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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battle mode Selection
  • Original author: That Bread
  • Original date: July 10, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/battle-mode-selection.29729/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

So it has come to my attention that not everyone can handle a active or action battle system. So what if you could select what kind of battle Active Time Battle you wanted? What's the big difference? Active is one where the enemies do not wait for you to complete an action. While wait makes an enemy wait out your choice. For example Chrono Trigger had a prompt before beginning the game. It looked like this

Archived First Post

So it has come to my attention that not everyone can handle a active or action battle system. So what if you could select what kind of battle Active Time Battle you wanted?

What's the big difference?
Active is one where the enemies do not wait for you to complete an action. While wait makes an enemy wait out your choice.

For example Chrono Trigger had a prompt before beginning the game. It looked like this

[IMG]http://shrines.rpgclassics.com/snes/ct/walk/1/01.gif[/IMG]
The ATB I am using is Victors ATB found in here: https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing

So, is this a possibility on VX Ace? If so I would appreciate it if you could make such a script.

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