public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

How to Install the "redis" on RMMV

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How to Install the "redis" on RMMV
  • Original author: pjs20806
  • Original date: January 19, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/how-to-install-the-redis-on-rmmv.90157/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Learning Javascript

Summary

The redis: https://redis.io/ Before starting: I'm South Korean, it's mean... i don't use English well. and please understand when i use English silly Original article: http://avangs.info/study_rpg_mv/1682432 First of all, i just test at "window 10", "RMMV 1.5.2", "redis 2.8.0", "redis-server 3.0"

Archived First Post

The redis: https://redis.io/

Before starting: I'm South Korean, it's mean... i don't use English well. and please understand when i use English silly

Original article: http://avangs.info/study_rpg_mv/1682432

First of all, i just test at "window 10", "RMMV 1.5.2", "redis 2.8.0", "redis-server 3.0"

RMMV 'Game.exe' is run by Node.js on javascript. It(Game.exe) is Node-webkit, exactly. the node-webkit is an application program version of node.js.
The 'User area' is mean game editing user interface including local project directory(ex: C:\Users\[user name]\Documents\Games\[project name])

If when installing redis on node.js through the NPM(Nodejs package manager) and Visual Studio(tested over 2015), you can see the two changes. First, on the main directory. There are a new directory would be created. And that name is "node_modules". Second, the package.json file would be edited.

The first change is easily conceivable. It is a node.js version of Redis client file. But the second change is not. that different of two phase is "Dependences" object.
When a Node.js is started, it reference "package.json".

So, we can use NPM? right? Unfortunately, is not. Node-webkit of RMMV was packaged. and is not on 'User area'.
When you run debug game on RMMV, It will be run node-webkit. there are located on (...\steamApps\common\RPG Maker MV\nwjs-win). when you use Window OS, directory nwjs(node-webkit javascript)-win is correct.
And the node.js reference package.json. reference "main" : "inedx.html" object, and that turn to 'User area'.

You just install it manually, as NPM did.
First, on nwjs-win directory. You create the directory " node_modules " and then you put in redis client folder into it.
The node_modules folder must be in the same directory as the package.json.

78352ce0437c076fa63466ee98b895bd.PNG


Second, modify package.json to add the "dependencies".

9b7beeb55feb5888cdd17f01416ca808.PNG


Finally, the redis client installation is complete. too easy, right?


download:

redis-node.js git:
https://github.com/NodeRedis/node_redis

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#js-learning

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar