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Original Source
- Original title: Battle system for Mecha game
- Original author: Mixia
- Original date: March 3, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/battle-system-for-mecha-game.24449/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hello everyone, I want to make a game with a mecha battle system. I have a vision of what I want, but I don't have a lot of experience with the battle systems and scripts. Overview: I want a dynamic battle where attacks are done through commands (since the characters are sitting in a machine). I would like to keep the ego-perspective, since it fits quite well.
Archived First Post
Hello everyone,
I want to make a game with a mecha battle system. I have a vision of what I want, but I don't have a lot of experience with the battle systems and scripts.
Overview:
I want a dynamic battle where attacks are done through commands (since the characters are sitting in a machine). I would like to keep the ego-perspective, since it fits quite well.
Protected download
1+2) IText windows for storytelling and as a reaction of what is going on are needed in the fight (some should be linked to events like low hp). They don't need to pop up at the same time.
3) I would like the action bar to be spread out at the bottom, side and above in the form of actual buttons and wheels to fit in the 'mecha window'. It would be a nice touch but no must.
4) It would be cool to have something with three dimension and movements in the battle.
5) other characters: the player should only be able to control his own mecha. Action of other characters should be shown, yet not choosen by the player.
6)Ego-view, maybe an atb-system? I also want something I call 'synchronation' which should display in a success rate for various actions.
I would also love a way to 'pause' battles to give the player a chance to return to the base and get the mecha repaired, since there is no healing possible for mechas in a fight.
What do you think? Is this possible? Do you have better (other) ideas for a mecha battle system? I want it to be a little bit like the battle system in Persona 3 http://www.youtube.com/watch?v=PmT59MMtAZg, which I really loved for there was going on so much.
Thanks a lot
Mixia
I want to make a game with a mecha battle system. I have a vision of what I want, but I don't have a lot of experience with the battle systems and scripts.
Overview:
I want a dynamic battle where attacks are done through commands (since the characters are sitting in a machine). I would like to keep the ego-perspective, since it fits quite well.
Protected download
1+2) IText windows for storytelling and as a reaction of what is going on are needed in the fight (some should be linked to events like low hp). They don't need to pop up at the same time.
3) I would like the action bar to be spread out at the bottom, side and above in the form of actual buttons and wheels to fit in the 'mecha window'. It would be a nice touch but no must.
4) It would be cool to have something with three dimension and movements in the battle.
5) other characters: the player should only be able to control his own mecha. Action of other characters should be shown, yet not choosen by the player.
6)Ego-view, maybe an atb-system? I also want something I call 'synchronation' which should display in a success rate for various actions.
I would also love a way to 'pause' battles to give the player a chance to return to the base and get the mecha repaired, since there is no healing possible for mechas in a fight.
What do you think? Is this possible? Do you have better (other) ideas for a mecha battle system? I want it to be a little bit like the battle system in Persona 3 http://www.youtube.com/watch?v=PmT59MMtAZg, which I really loved for there was going on so much.
Thanks a lot
Mixia
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