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loop bitwise exponential with modulus ? (solved)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: loop bitwise exponential with modulus ? (solved)
  • Original author: Jonforum
  • Original date: July 22, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/loop-bitwise-exponential-with-modulus-solved.81647/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Learning Javascript

Summary

I want to give a little headache to the mathematician. I want to put a formula in a loop. My context is the following. {

Archived First Post

I want to give a little headache to the mathematician.
I want to put a formula in a loop.

My context is the following.

Protected download

i need use Bitwise and Moduluse.
thank for sugestion
PHP:
            for (var i=0,D=p.f46e42DX;i<6;i++){
                D = (~D+1)*((i+1)%2);
                console.log('D : ', D );
                $gameScreen.showPicture(pID++, this.pFNR[0+i], 1, p.c85109[0]+D, p.c85109[1]).spine(spineIDReward); //#c85109 REWARD ICONS
            }
My little coffee with rum, which prevents me to find a formula coherente, I absolutely want to go through these 2 operators.
Do you have any mathematical suggestion?

I just have to spread the images here by the center
Therefore logically.
Pic 1: -50X
pic2: +50X
Pic3:-100X
Pix4:+100X
pic5:-150X
pic6:+150X .....
.........................

thank for help


edit:
easy way with random
PHP:
    var startingID = ~~(Math.random() * (this._aniControler._motionStep.starting[lastDX].length)); //starting
    var startingMotion = this._aniControler.getMotionFromName(this._aniControler._motionStep.starting[lastDX][startingID]);
    var reverseID = ~~(Math.random() * (this._aniControler._motionStep.reversing[lastDX].length)); //reversing
    var reversingMotion = this._aniControler.getMotionFromName(this._aniControler._motionStep.reversing[lastDX][reverseID]);
    var movingID = ~~(Math.random() * (this._aniControler._motionStep.moving[lastDX].length)); //moving
    var movingMotion = this._aniControler.getMotionFromName(this._aniControler._motionStep.moving[lastDX][movingID]);
    var endingID = ~~(Math.random() * (this._aniControler._motionStep.ending[lastDX].length)); //ending
    var endingMotion = this._aniControler.getMotionFromName(this._aniControler._motionStep.ending[lastDX][endingID]);

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#c85109#rpg-maker-archive#js-learning

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