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Comparing lighting scripts. Which one to pick...

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Comparing lighting scripts. Which one to pick...
  • Original author: Napoleon
  • Original date: December 13, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/comparing-lighting-scripts-which-one-to-pick.20933/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

I made a comparison between the lighting scripts that I know. Note that this table might not be accurate because I overlook things relatively easy. { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

I made a comparison between the lighting scripts that I know. Note that this table might not be accurate because I overlook things relatively easy.

Protected download

Notes:

* CSCA does support presets.

I can't attach headlights to my cars... I mean.. I need a script with dynamic lights.

Basically what I need a lighting script that:
> Supports dynamic lights on moving events that are not parallel events.
> Has clear terms of use (Does not have to be free).
> Preferably comes with light presets.
> Can adjust the time of day BEFORE the map becomes visible. I hate it when I enter a map and I see the map flicker from day to night as a player.
> Compatible with large maps.

> Light offsets.

> Comes with RGB colors.

> Has the option to be turned off during battles (and preferably also during the day).

Conclusion:

None of the above scripts seem to have everything I need unless I missed out on some features?

Any ideas/tips?

Downloads / Referenced Files

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License / Terms Note

> Has clear terms of use (Does not have to be free). > Preferably comes with light presets. > Can adjust the time of day BEFORE the map becomes visible. I hate it when I enter a map and I see the map flicker from day to night as a player. > Compatible with large maps.

Referenced Images / Attachments

comparison.png
comparison.png
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#rpg-maker-archive#rgss3-requests

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