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Original Source

  • Original title: HUD Request
  • Original author: StrawberryFlower
  • Original date: May 1, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/hud-request.12424/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

For my side project I wanted a new Battle HUD that reflected certain aspects of my game. Right now I'm currently using whatever the default one is for "Yami Engine Symphony - Battle Symphony" which can be found here:   The HUD I want looks like this (using my own graphics):

Archived First Post

For my side project I wanted a new Battle HUD that reflected certain aspects of my game.

Right now I'm currently using whatever the default one is for "Yami Engine Symphony - Battle Symphony" which can be found here:
 
https://dl.dropboxusercontent.com/u/38072264/Symphony/Build/Battle%20Symphony%20v1.15.txt

The HUD I want looks like this (using my own graphics):

hudexample3.png


The Stars would be the TP gauge, or just where the TP should go (in my game its is called Astral Energy or "AE"). Then the rest is probably obvious - the face graphic and HP/MP bars. I know the game/script comes with its own, but I kind of want this look instead, you know? If so, I could always place a box around it (the windowskin or whatever).

To the right are the command designs I want. I made themselves, so no worries there. I think as long as the HUD looks like this and people can tell what's selected or what not, then all should be good, right?

I'd even be happy with a pre-made battle HUD script I could rearrange. ^^

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#039#rpg-maker-archive#rgss3-requests

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