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Flint campfires (Tidus Overdrive mock-up from FFX) [VX ACE]

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Flint campfires (Tidus Overdrive mock-up from FFX) [VX ACE]
  • Original author: TheDrifter
  • Original date: August 15, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/flint-campfires-tidus-overdrive-mock-up-from-ffx-vx-ace.16996/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Greetings, In my project, I'd like to add campfires that can be lit by playing a mini-game where you flint stones together. (Based on a system like Tidus's overdrives in Final Fantasy X). Basically, by making a script call in an event, a gauge should appear on screen that looks similar to this:

Archived First Post

Greetings,

In my project, I'd like to add campfires that can be lit by playing a mini-game where you flint stones together.

(Based on a system like Tidus's overdrives in Final Fantasy X).

Basically, by making a script call in an event, a gauge should appear on screen that looks similar to this:

Protected download

A cursor goes back and forth on the gauge, and you have to press the confirm button right when the cursor is in the middle of the gauge to succeed.

Or it doesn't have to be in the middle, you could also make it appear anywhere on the gauge at random.

Adding a timer is optional, but would be highly appreciated.

I'd also be really nice if you had to press it at the right time three or four times in a row within the time limit instead of just once, but it's also an option.

Pressing the cancel button should be like giving up and exit the mini-game instantly.

If the player doesn't press the confirm button at the right moment, the cursor should just restart from the beginning, not fail the mini-game instantly.

If the timer is up and you haven't pressed the button at the right time (or times if you need to press it more than once), you fail the mini-game.

If you succeed, then a switch can be turned on for the event to change.

Thank you very much for your help, as this means a great deal to me.

Don't hesitate to share your own ideas or ask for questions.

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Referenced Images / Attachments

tidus.png
tidus.png
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