public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Subclass Level set to be Half of Primary Class Level

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Subclass Level set to be Half of Primary Class Level
  • Original author: AntQuin
  • Original date: July 15, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/subclass-level-set-to-be-half-of-primary-class-level.65374/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Learning Javascript

Summary

Hi there, everyone, I am in the early phases of developing a game, and in it I have chosen to integrate Yanfly's Subclass plugin (attached) for RPG Maker MV. My ideal scenario would be to set up my game so that a player's subclass level would be half of whatever the primary class level is. One example is the class system in Final Fantasy XI, for anyone who is familiar, but if not it's basically like this: if you have a player who is Warrior/Thief, Warrior being primary and Thief being...

Archived First Post

Hi there, everyone,


I am in the early phases of developing a game, and in it I have chosen to integrate Yanfly's Subclass plugin (attached) for RPG Maker MV. My ideal scenario would be to set up my game so that a player's subclass level would be half of whatever the primary class level is. One example is the class system in Final Fantasy XI, for anyone who is familiar, but if not it's basically like this: if you have a player who is Warrior/Thief, Warrior being primary and Thief being subclass, Thief would be set to half of whatever the level of Warrior is. Therefore, if Warrior is Level 30, and Thief is also 30, it would result in Lvl 30 Warrior / Lvl 15 Thief, due to Thief being assigned as the subclass.


Aside from controlling the class level itself, this would also add an extra level of strategy in terms of class unlocks, skills, etc.


Thus far, FFXI is predominantly what I find whenever I research this topic across the web, and rightfully so, but in terms of RPG Maker specifically, I have not found much thus far, so thought I would inquire with all you fine folks who have a much richer programming background than I do.


How would I best benefit so that I may add this extra layer of difficulty to the game I'm aiming to create? Generally speaking, I feel like I can talk it out relatively easy enough, but when it comes to diving right in and analyzing functions and references, things start to unravel and I'm back to the drawing board.


Any insight anyone has in regards to this is greatly appreciated.


Thank you

View attachment 42858

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#js-learning

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar