Original Source
- Original title: Scaling Abilities
- Original author: taraos1144
- Original date: May 22, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/scaling-abilities.62235/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Learning Javascript
Summary
So I am trying to figure out how to do a few things in regards to ability scaling. I am shooting for a system that increases the power of an ability with each use (practice makes perfect!) rather than the normal Ice 1, Ice 2, Ice 3 type setup. I believe these are possible, but I have yet to actually figure out how to pull it off. I am using Yanflys plugins ( 1. I have an ability that does a light amount of damage and stuns. I have a...
Archived First Post
I believe these are possible, but I have yet to actually figure out how to pull it off. I am using Yanflys plugins (<3 Yanfly)
1. I have an ability that does a light amount of damage and stuns. I have a variable defined that will gradually increase the damage with each use, but I would also like it to increase the % chance that the ability will successfully stun the target based on said variable.
2. I have a standard taunt ability. I'd like a variable /100 to increase the duration (I was just trying to get something to actually use the variable before I tried math). So if you use Taunt 100 times, the game would divide the variable by 100 and add 1 turn to the duration.
3. For spells, I'd like to have the animation change as the spell became more powerful. I haven't even attempted this yet, but again I think it is doable.
Thanks in advance. =)
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