Original Source
- Original title: VXAce Hammy - FF9 Windowskin System
- Original author: buddysievers
- Original date: October 23, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/hammy-ff9-windowskin-system.180664/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Hammy - FF9 Windowskin System v1.01 Recreate the iconic Final Fantasy IX window themes with dynamic type-based skinning Introduction This script provides an authentic Final Fantasy IX windowskin system for RPG Maker VX Ace. It allows different window types to use specialized windowskin graphics based on their class and function.
Archived First Post
Recreate the iconic Final Fantasy IX window themes with dynamic type-based skinning
Introduction
This script provides an authentic Final Fantasy IX windowskin system for RPG Maker VX Ace. It allows different window types to use specialized windowskin graphics based on their class and function.
AI Disclaimer: Generative AI was used to refine the documentation and presentation of this script, as I am not a native English speaker. Additionally, AI was used for naming conventions in some places and for general beautification of the script.
Features
Core Windowskin Features
- Automatic windowskin assignment based on window class and type
- Dual color themes (grey and blue) with runtime switching through Game_System
- Multiple window type support: default, frame, topbar, help
Customization System
- Per-window-class type configuration with tailored windowskin assignments
- Configurable windowskin filenames for each type and color combination
Technical Features
- Real-time windowskin refresh when the active theme changes
- Automatic window type detection with safe default fallback
Script Calls
The following script calls are available for use in events and other scripts.
Color Theme Management
$game_system.windowskin_color = :grey
Changes all windows to use the grey color theme.
$game_system.windowskin_color = :blue
Changes all windows to use the blue color theme.
Examples
# Change color theme to grey
$game_system.windowskin_color = :grey
# Change color theme to blue
$game_system.windowskin_color = :blue
Configuration
Edit the constants in the Hammy::FF9WindowskinSystem module to configure the windowskin filenames, window type mapping, and background opacity.
Windowskin File Names
Configure the windowskin graphic filenames for different window types and color themes. All windowskin files should be placed in the Graphics/System folder of your project.
GREY_DEFAULT
Default grey windowskin for standard windows.
- Valid values: String containing filename without extension
- Default: "Window_Default_Grey"
Example
GREY_DEFAULT = "Window_Default_Grey"
BLUE_DEFAULT
Default blue windowskin for standard windows.
- Valid values: String containing filename without extension
- Default: "Window_Default_Blue"
Example
BLUE_DEFAULT = "Window_Default_Blue"
GREY_FRAME
Grey windowskin for frame-type windows.
- Valid values: String containing filename without extension
- Default: "Window_Frame_Grey"
Example
GREY_FRAME = "Window_Frame_Grey"
BLUE_FRAME
Blue windowskin for frame-type windows.
- Valid values: String containing filename without extension
- Default: "Window_Frame_Blue"
Example
BLUE_FRAME = "Window_Frame_Blue"
GREY_TOPBAR
Grey windowskin for topbar-type windows.
- Valid values: String containing filename without extension
- Default: "Window_Topbar_Grey"
Example
GREY_TOPBAR = "Window_Topbar_Grey"
BLUE_TOPBAR
Blue windowskin for topbar-type windows.
- Valid values: String containing filename without extension
- Default: "Window_Topbar_Blue"
Example
BLUE_TOPBAR = "Window_Topbar_Blue"
HELP_SYSTEM
Special windowskin for help windows.
- Valid values: String containing filename without extension
- Default: "Window_Help_System"
Example
HELP_SYSTEM = "Window_Help_System"
Window Type Configuration
Configure window classes to use specific windowskin types. This allows different window classes to automatically use specialized windowskin graphics based on their designated type.
WINDOW_TYPES
Hash mapping window classes to their designated types.
Available types: :default, :frame, :topbar, :help Windows not listed here will automatically default to :default type.
- Valid values: Hash with Window Class keys and Symbol values
- Default: { Window_MenuCommand => :frame, ... }
Example
WINDOW_TYPES = {
Window_MenuCommand => :frame,
Window_MenuStatus => :topbar,
Window_Gold => :frame,
Window_TitleCommand => :frame
}
Window Background Opacity
Configure the default background opacity for all windows in the game. This controls the transparency of the window background content area.
BACK_OPACITY
Background opacity value (0-255, 255 is fully opaque).
- Valid values: Integer from 0 to 255
- Default: 255
Example
BACK_OPACITY = 255
Installation
- Copy the script to an open slot below ▼ Materials but above ▼ Main
- Ensure your windowskin graphics are saved in Graphics/System with the names defined in the configuration section
Compatibility
This script is made strictly for RPG Maker VX Ace. It is highly unlikely that it will run with RPG Maker VX without adjusting.
License
MIT License - Free for commercial and non-commercial use.
Credits
This script is based on Jet10985's Windowskin Changer script.
Why VX Ace?
You might wonder why I'm still making scripts for VX Ace instead of MV/MZ. The answer is simple: Ruby is pure beauty, while JavaScript is a terrible language. Ruby's elegant syntax, intuitive design, and expressive power make scripting a joy. JavaScript, on the other hand, is a chaotic mess of inconsistencies and quirks that I simply despise.
I work with RPG Maker VX Ace for my own game project, and I share the scripts I create with the community. If you're still using VX Ace, you're in good company!
Download
Script: Download from GitHub
Demo: Download from GitHub
YEA System Options Addon
This addon extends Yanfly's System Options script to include windowskin color selection directly in the system options menu. Players can toggle between grey and blue themes without using script calls.
Features
- Windowskin color toggle command in System Options menu
- Automatic detection of Global System Option script presence
- Configurable command insertion position via anchor system
Requirements
- Hammy FF9 Windowskin System v1.00
- Yanfly System Options v1.00
- Optional: Theolized Global System Option v1.00
Installation
Place this addon script BELOW both YEA-SystemOptions and the FF9 Windowskin System.
Download: Download from GitHub
# encoding: utf-8
#==============================================================================
# ▼ Hammy - FF9 Windowskin System - YEA System Options Addon v1.01
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# -- Last Updated: 25.05.2026
# -- Requires: Hammy FF9 Windowskin System v1.01+,
# YEA-SystemOptions v1.00
# -- Optional: Theolized - Global System Option v1.00
# -- Recommended: None
# -- Credits: Yanfly (YEA-SystemOptions),
# Theo Allen (Global System Option)
# -- License: MIT License
#==============================================================================
$imported ||= {}
$imported[:hammy_ff9_windowskin_system_system_options] = true
#==============================================================================
# ▼ Updates
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# 25.05.2026 - (v1.01) Applied new documentation conventions.
# Migrated configuration modules to Hammy::PascalCase naming.
#
# 23.10.2025 - (v1.00) Initial release.
#
#==============================================================================
# ▼ Introduction
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This addon extends the Yanfly System Options script to include windowskin
# color selection functionality for the Hammy FF9 Windowskin System. It
# provides seamless integration with the system options menu, allowing players
# to change the window color theme directly from the game's options screen.
#
# The addon automatically detects whether Theo's Global System Option script is
# present and adapts its save behavior accordingly, supporting both standard
# save file storage and global options storage.
#
# -----------------------------------------------------------------------------
# ► Core Integration Features
# -----------------------------------------------------------------------------
# ★ Windowskin color toggle command in System Options menu
# ★ Automatic detection of Global System Option script presence
# ★ Configurable command insertion position via anchor system
#
#==============================================================================
# ▼ Base Classes & Method Modifications
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script modifies the following RGSS3 base classes:
#
# -----------------------------------------------------------------------------
# ► Game_System (Class)
# -----------------------------------------------------------------------------
# ★ Added Getters/Setters:
# - windowskin_color
# - windowskin_color=
#
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script modifies the following 3rd party classes:
#
# -----------------------------------------------------------------------------
# ► OptionData (Class)
# -----------------------------------------------------------------------------
# ★ Public Instance Variables:
# - windowskin_color (attr_accessor)
#
# ★ Alias Methods:
# - initialize → ff9_windowskin_optiondata_initialize
#
# -----------------------------------------------------------------------------
# ► Window_SystemOptions (Class < Window_Command)
# -----------------------------------------------------------------------------
# ★ Alias Methods:
# - draw_item → ff9_windowskin_win_sysopt_draw_item
# - cursor_change → ff9_windowskin_win_sysopt_cursor_change
# - make_command_list → ff9_windowskin_win_sysopt_make_comm_list
#
#==============================================================================
# ▼ Instructions
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
#
# ★ This script requires Yanfly - YEA-SystemOptions and Hammy - FF9 Windowskin
# System and must be placed BELOW them.
#
# ★ If using Theolized Global System Option v1.0, windowskin color preferences
# will be saved globally across all save files.
#
#==============================================================================
# ▼ Compatibility
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
# it will run with RPG Maker VX without adjusting.
#
#==============================================================================
#==============================================================================
# ** FF9 Windowskin System Configuration
#------------------------------------------------------------------------------
# Configuration settings for the FF9 Windowskin System.
#==============================================================================
module Hammy
module FF9WindowskinSystem
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - System Options Anchor -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# Configure the insertion position for the windowskin color command in
# the System Options menu. The command will be inserted after the
# specified anchor command.
#
# WINDOWSKIN_INSERT_ANCHOR: Symbol of the anchor command.
# - Valid values: Symbol representing a command in System Options
# - Default: :window_blu
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WINDOWSKIN_INSERT_ANCHOR = :window_blu
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Command Vocabulary -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# Configure the display text and help information for the windowskin
# color toggle command in the System Options menu.
#
# WINDOWSKIN_VOCAB: Hash containing command text and help description.
# [0] = Command name, [1] = Grey text, [2] = Blue text, [3] = Help text
# - Valid values: Hash with Symbol key and Array of Strings
# - Default: { :windowskin_color => [...] }
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WINDOWSKIN_VOCAB = {
:windowskin_color => ["Window Color", "Grey", "Blue",
"Change the color scheme of all windows.\n" \
"Toggle between grey and blue window themes."
]
}
#==========================================================================
# ▼ End of Documentation
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This marks the end of the documentation and configuration section.
# Everything below this point is the actual script implementation code.
#
# WARNING: Modifying the code below requires advanced Ruby and RGSS3
# knowledge. Improper changes may cause script errors, game crashes, or
# data corruption. Only edit if you understand the consequences and have
# backups of your project.
#==========================================================================
#--------------------------------------------------------------------------
# * Merge Windowskin Color Vocabulary [Custom]
#--------------------------------------------------------------------------
if $imported["YEA-SystemOptions"]
YEA::SYSTEM::COMMAND_VOCAB.merge!(WINDOWSKIN_VOCAB)
end
end # Hammy::FF9WindowskinSystem
end # Hammy
#==============================================================================
# ▼ Script Dependencies Check
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This section checks for the presence of required companion scripts.
# If any required scripts are missing, it displays an error message and exits.
#==============================================================================
unless $imported["YEA-SystemOptions"]
msgbox("YEA-System Options v1.00 by Yanfly is required but not found!\n" \
"Please install the required script before using " \
"Windowskin System - System Options Addon.")
exit
end
unless $imported[:hammy_ff9_windowskin_system]
msgbox("Hammy FF9 Windowskin System v1.00 is required but not found!\n" \
"Please install the required script before using " \
"Windowskin System - System Options Addon.")
exit
end
#==============================================================================
# ** OptionData
#------------------------------------------------------------------------------
# This class handles global system option data. It saves option preferences
# globally across all save files when using Theo's Global System Option.
#==============================================================================
if $imported[:Theo_GlobalOption]
class OptionData
#--------------------------------------------------------------------------
# * Public Instance Variables [Custom]
#--------------------------------------------------------------------------
attr_accessor :windowskin_color
#--------------------------------------------------------------------------
# * Alias Method Definitions [Custom]
#--------------------------------------------------------------------------
alias_method :ff9_windowskin_optiondata_initialize, :initialize
#--------------------------------------------------------------------------
# * Object Initialization [Alias]
#--------------------------------------------------------------------------
def initialize
ff9_windowskin_optiondata_initialize
@windowskin_color = :grey
end
end # OptionData
end # if $imported[:Theo_GlobalOption]
#==============================================================================
# ** Game_System
#------------------------------------------------------------------------------
# This class handles system data. It saves the disable state of saving and
# menus. Instances of this class are referenced by $game_system.
#==============================================================================
class Game_System
#--------------------------------------------------------------------------
# * Get Windowskin Color [Custom]
#--------------------------------------------------------------------------
def windowskin_color
if $imported[:Theo_GlobalOption]
return $option_data.windowskin_color
else
return @windowskin_color
end
end
#--------------------------------------------------------------------------
# * Set Windowskin Color [Custom]
#--------------------------------------------------------------------------
def windowskin_color=(value)
if $imported[:Theo_GlobalOption]
$option_data.windowskin_color = value
OptionData.save
else
@windowskin_color = value
end
end
end # Game_System
#==============================================================================
# ** Window_SystemOptions
#------------------------------------------------------------------------------
# This window displays system options on the options screen.
#==============================================================================
class Window_SystemOptions < Window_Command
#--------------------------------------------------------------------------
# * Alias Method Definitions [Custom]
#--------------------------------------------------------------------------
alias_method :ff9_windowskin_win_sysopt_draw_item, :draw_item
alias_method :ff9_windowskin_win_sysopt_cursor_change, :cursor_change
alias_method :ff9_windowskin_win_sysopt_make_comm_list, :make_command_list
#--------------------------------------------------------------------------
# * Create Command List [Alias]
#--------------------------------------------------------------------------
def make_command_list
ff9_windowskin_win_sysopt_make_comm_list
inject_windowskin_color_command
end
#--------------------------------------------------------------------------
# * Inject Windowskin Color Command [Custom]
#--------------------------------------------------------------------------
def inject_windowskin_color_command
anchor_index = @list.find_index { |item|
item[:symbol] == Hammy::FF9WindowskinSystem::WINDOWSKIN_INSERT_ANCHOR
}
if anchor_index
insert_index = anchor_index + 1
else
insert_index = @list.size
end
vocab = YEA::SYSTEM::COMMAND_VOCAB
windowskin_command = {
:name => vocab[:windowskin_color][0],
:symbol => :windowskin_color,
:enabled => true,
:ext => nil
}
@list.insert(insert_index, windowskin_command)
@help_descriptions[:windowskin_color] = vocab[:windowskin_color][3]
end
#--------------------------------------------------------------------------
# * Draw Item [Alias]
#--------------------------------------------------------------------------
def draw_item(index)
if @list[index][:symbol] == :windowskin_color
reset_font_settings
rect = item_rect(index)
contents.clear_rect(rect)
draw_windowskin_toggle(rect, index, @list[index][:symbol])
else
ff9_windowskin_win_sysopt_draw_item(index)
end
end
#--------------------------------------------------------------------------
# * Draw Windowskin Toggle [Custom]
#--------------------------------------------------------------------------
def draw_windowskin_toggle(rect, index, symbol)
name = @list[index][:name]
draw_text(0, rect.y, contents.width / 2, line_height, name, 1)
enabled = $game_system.windowskin_color == :blue
dx = contents.width / 2
change_color(normal_color, !enabled)
option1 = YEA::SYSTEM::COMMAND_VOCAB[symbol][1]
draw_text(dx, rect.y, contents.width / 4, line_height, option1, 1)
dx += contents.width / 4
change_color(normal_color, enabled)
option2 = YEA::SYSTEM::COMMAND_VOCAB[symbol][2]
draw_text(dx, rect.y, contents.width / 4, line_height, option2, 1)
end
#--------------------------------------------------------------------------
# * Process Cursor Move [Alias]
#--------------------------------------------------------------------------
def cursor_change(direction)
if current_symbol == :windowskin_color
change_windowskin_toggle(direction)
else
ff9_windowskin_win_sysopt_cursor_change(direction)
end
end
#--------------------------------------------------------------------------
# * Change Windowskin Toggle [Custom]
#--------------------------------------------------------------------------
def change_windowskin_toggle(direction)
value = direction == :left ? false : true
current_case = $game_system.windowskin_color == :blue
new_color = value ? :blue : :grey
$game_system.windowskin_color = new_color
Sound.play_cursor if value != current_case
draw_item(index)
end
end # Window_SystemOptions
#==============================================================================
#
# ▼ End of File
#
#==============================================================================
Features Mentioned
- Core Windowskin Features
- Automatic windowskin assignment based on window class and type
- Dual color themes (grey and blue) with runtime switching through Game_System
- Multiple window type support: default, frame, topbar, help
- Customization System
- Per-window-class type configuration with tailored windowskin assignments
- Configurable windowskin filenames for each type and color combination
- Technical Features
- Real-time windowskin refresh when the active theme changes
- Automatic window type detection with safe default fallback
- Script Calls
- The following script calls are available for use in events and other scripts.
- Color Theme Management
- $game_system.windowskin_color = :grey
- Changes all windows to use the grey color theme.
- $game_system.windowskin_color = :blue
- Changes all windows to use the blue color theme.
- Examples
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
License MIT License - Free for commercial and non-commercial use. Credits This script is based on Jet10985's Windowskin Changer script.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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