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help with minimap using spritesetmap :D

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: help with minimap using spritesetmap :D
  • Original author: estriole
  • Original date: December 9, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-minimap-using-spritesetmap-d.52570/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Learning Javascript

Summary

i write some plugin to use in my own project... it's for making minimap... but instead needing to mapshot the map and using that picture... (this minimap is for lazy person btw) i decide to instead create another spriteset map... which i scaled down... i also make it to cover more ground (2 times of what regular map shown. since what the use of minimap if it show exactly like map)...

Archived First Post

i write some plugin to use in my own project...

it's for making minimap... but instead needing to mapshot the map and using that picture... (this minimap is for lazy person btw)

i decide to instead create another spriteset map... which i scaled down...

i also make it to cover more ground (2 times of what regular map shown. since what the use of minimap if it show exactly like map)...

here's the plugin btw:

https://www.dropbox.com/s/7dtrpzri6yvlgj4/EST_SIMPLE_MINIMAP.js?dl=0

WARNING: since this still experimental... i mostly use overwrite for now... also the position and scale of minimap is still hardcoded.

but i encounter some problem...

first... take a look at this screenshot:

screenshot_814.jpg


soo... the first problem is the minimap is not centered on player. when i enlarge the tilemap width and height... it's not centering it at the player. thus you cannot see what exist after at top and left of your map from minimap....

the second problem is the event graphic is drawn but it's drawn for whole map. >.<. so it's got out of bound... any way to mask the event that out of bound?

the most confusing thing is how to make the minimap centered on player... i try many things and it don't work.

(some of them including modifying tilewidth and tileheight instead of enlarging width and height. but it draw blank image.

i also try to modify tile map origin.x and origin y but it doesn't have any effect)

so anyone who have advice on what function that i should look at would be helpful.

thanks for reading and helping .

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