Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Resident Evil VX Ace 4 - Ultimate Edition
- Original author: R_Valkyrie
- Original date: April 18, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/resident-evil-vx-ace-4-ultimate-edition.177049/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Some of you have been waiting, well it's finally here! This is the ultimate version of my Resident Evil engine. It includes: -Multiple item stacks -Stack number control
Archived First Post
Some of you have been waiting, well it's finally here!
This is the ultimate version of my Resident Evil engine. It includes:
-Multiple item stacks
-Stack number control
-Functional Grenade Launcher
-Enhanced ammo like RE3
-Reloading gun on map
-Armor support
-Shifting between small or big icons
-Free enemy sprites
...and so much more.
Protected downloadProtected downloadProtected downloadProtected downloadProtected downloadProtected downloadProtected download
Sorry for the very crude manuals that is included. There is one inside the folder and one by the scripts, check out both.
Feel free to ask any questions and report bugs.
Download: REvxaEngine
Sound effect package: REsoundeffects
Edit:
I have updated and added some features to my engine. Manual is still crude... sorry
-All scripts related to my engine have been compressed into one long script called RE_Core. You still need RE_Options.
-Added costumizable ECG size. Just make the "Health" image bigger or smaller.
-Added option to change slot color. (COLOR_SLOT)
-Added option to allow/disallow reloading in menu. (MENU_RELOAD)
-Added max hp limit for <push_target>. (PUSH_LIMIT)
-Added option for getting more ammo or not when crafting. (MORE_AMMO)
-Added option for message box height on map. Will always be 2 rows inside menus. (MESSAGE_ROWS)
-Added Vocab for "Files" in menu.
-Fixed a bug where you could buy multiple of the same weapon.
And lastly, added a small achivement/trophy script.
To add a trophy use the following script line:
$game_temp.create_trophy("trophy name")
To see if you have a trophy use the following in a conditional branch:
$game_temp.have_trophy?("trophy name")
Trophies are stored inside a .txt file in the Data folder.
This is the ultimate version of my Resident Evil engine. It includes:
-Multiple item stacks
-Stack number control
-Functional Grenade Launcher
-Enhanced ammo like RE3
-Reloading gun on map
-Armor support
-Shifting between small or big icons
-Free enemy sprites
...and so much more.
Protected downloadProtected downloadProtected downloadProtected downloadProtected downloadProtected downloadProtected download
Sorry for the very crude manuals that is included. There is one inside the folder and one by the scripts, check out both.
Feel free to ask any questions and report bugs.
Download: REvxaEngine
Sound effect package: REsoundeffects
Edit:
I have updated and added some features to my engine. Manual is still crude... sorry
-All scripts related to my engine have been compressed into one long script called RE_Core. You still need RE_Options.
-Added costumizable ECG size. Just make the "Health" image bigger or smaller.
-Added option to change slot color. (COLOR_SLOT)
-Added option to allow/disallow reloading in menu. (MENU_RELOAD)
-Added max hp limit for <push_target>. (PUSH_LIMIT)
-Added option for getting more ammo or not when crafting. (MORE_AMMO)
-Added option for message box height on map. Will always be 2 rows inside menus. (MESSAGE_ROWS)
-Added Vocab for "Files" in menu.
-Fixed a bug where you could buy multiple of the same weapon.
And lastly, added a small achivement/trophy script.
To add a trophy use the following script line:
$game_temp.create_trophy("trophy name")
To see if you have a trophy use the following in a conditional branch:
$game_temp.have_trophy?("trophy name")
Trophies are stored inside a .txt file in the Data folder.
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