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VXACEMenu skills scene for Map

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Menu skills scene for Map
  • Original author: Roninator2
  • Original date: October 11, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/menu-skills-scene-for-map.161918/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Map Menu Skills v1.00 + Map Item Menu v1.00 Created by Roninator2​ Introduction I thought of this idea for using skills faster than going into the menu.

Archived First Post

Map Menu Skills v1.00 + Map Item Menu v1.00
Created by Roninator2​

Introduction
I thought of this idea for using skills faster than going into the menu.
A new scene that is called with a different button to bring up a window to use skills that are only usable from the menu, not the battle.
As a request in a post below I've made an additional script for the item scene.

Features
- Lets you specify what layout to use, 4 options
- Only shows skills that are usable in the menu, not battle skills
- Use note tags for custom skill description
- Supports icons in the note tags description
- Alter the number of lines for the help window
- Set the number of skill types to show in the command window.
- Specify how many lines to use for the status display
- Specify how many columns for the skills
- Control if the skill list will be full screen width or adjusted.

How to Use
Put below Materials and Above Main
Place tag in the skill note box if desired
<item text>
write all your text here
and more text here
also supports icon codes \i[112]
</item text>

Images
1697042664098.png

1697042696221.png

1697042746653.png

1697042781629.png

1697042831874.png

1697042867279.png

1697043069815.png

1697043591655.png
1705245644498.png

1705245810261.png
Script
skills

item

Credit and Thanks
- Roninator2

Terms of use
Follow the original Authors terms of use where applicable
- When not made by me (Roninator2)
Free for all uses in RPG Maker except nudity
Anyone using this script in their project before these terms
were changed are allowed to use this script even if it conflicts
with these new terms. New terms effective 03 Apr 2024
No part of this code can be used with AI programs or tools
Credit must be given

Features Mentioned

  • Lets you specify what layout to use, 4 options
  • Only shows skills that are usable in the menu, not battle skills
  • Use note tags for custom skill description
  • Supports icons in the note tags description
  • Alter the number of lines for the help window
  • Set the number of skill types to show in the command window.
  • Specify how many lines to use for the status display
  • Specify how many columns for the skills
  • Control if the skill list will be full screen width or adjusted.

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - Roninator2 Terms of use Follow the original Authors terms of use where applicable

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rgss3#script-archive

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