VXACEProximity Events
BMM_Archive · July 15, 2026
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Proximity Events
- Original author: Vlue
- Original date: March 16, 2012
- Source thread: https://forums.rpgmakerweb.com/threads/proximity-events.415/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Proximity Events - v1.3 by V.M. Introduction
Archived First Post
Proximity Events - v1.3
by V.M.
by V.M.
Introduction
This script will allow you to use the script portion of conditional branches to activate events based on player proximity. Uses could be monster groups that chase down the player or lights that activate when the player walks near them, or anything else you can manage to do with it.
Features
- Activate events based on how close the player is to them
How to Use
All details in the script.
It's a demo! Uses an older version of the script but allows you to see many different ways of using the script!
Here
Script
Convenient Pastebin: Here
FAQ
To be announced if necessary?
Credit and Thanks
- By V.M.of D.T.
- Free to use in any project with credit given
History
Version 1.3 - Simple Line of Sight! Ooooh ahhhh.
Version 1.2 - Added rectangle function (inprox_r?)
Version 1.1 - Added directional function (inprox_d?)
Features Mentioned
- Activate events based on how close the player is to them
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Credit and Thanks - By V.M.of D.T. - Free to use in any project with credit given History
Creator Claims / Removal
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