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VXACEProximity Events

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Proximity Events
  • Original author: Vlue
  • Original date: March 16, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/proximity-events.415/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Proximity Events - v1.3 by V.M. ​ Introduction

Archived First Post

Proximity Events - v1.3

by V.M.


Introduction

This script will allow you to use the script portion of conditional branches to activate events based on player proximity. Uses could be monster groups that chase down the player or lights that activate when the player walks near them, or anything else you can manage to do with it.

Features

- Activate events based on how close the player is to them

How to Use

All details in the script.

It's a demo! Uses an older version of the script but allows you to see many different ways of using the script!

Here

Script

Convenient Pastebin: Here

FAQ

To be announced if necessary?

Credit and Thanks

- By V.M.of D.T.

- Free to use in any project with credit given

History

Version 1.3 - Simple Line of Sight! Ooooh ahhhh.

Version 1.2 - Added rectangle function (inprox_r?)

Version 1.1 - Added directional function (inprox_d?)

Features Mentioned

  • Activate events based on how close the player is to them

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - By V.M.of D.T. - Free to use in any project with credit given History

Creator Claims / Removal

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#rgss3#script-archive

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