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Original Source
- Original title: Neon Black - Lockpicking V1.2.1
- Original author: Roninator2
- Original date: April 30, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/neon-black-lockpicking-v1-2-1.120898/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Neon Black Lockpicking 1.2.1 by Neon Black mod by Roninator2 Introduction
Archived First Post
Neon Black Lockpicking 1.2.1
by Neon Black
mod by Roninator2
Introduction
Added lock durability to lockpick script and fixed some bugs.
Also added lock broken to features with message
Features
- Lock picking results in 4 possibilities
- 1. lock picked.
- 2. quit picking
- 3. no picks left
- 4. lock broke
Use
- Instructions in script header
- Use Lockpick.start(X, Variable) - or Lockpick.start(X)
- X is difficulty
- Variable (optional) used to specify the durability of the lock.
- where no variable is used and no actions to change event are done, then the lock will still be pickable after breaking
Terms
- Terms in script header
- Credit Neon Black & Roninator2
- Free for commercial & non-commercial
github.com
Lockpick script
Images needed
by Neon Black
mod by Roninator2
Introduction
Added lock durability to lockpick script and fixed some bugs.
Also added lock broken to features with message
Features
- Lock picking results in 4 possibilities
- 1. lock picked.
- 2. quit picking
- 3. no picks left
- 4. lock broke
Use
- Instructions in script header
- Use Lockpick.start(X, Variable) - or Lockpick.start(X)
- X is difficulty
- Variable (optional) used to specify the durability of the lock.
- where no variable is used and no actions to change event are done, then the lock will still be pickable after breaking
Terms
- Terms in script header
- Credit Neon Black & Roninator2
- Free for commercial & non-commercial
VX-Ace/Neon Black - Lockpicking v1.2.1.rb at main · roninator2/VX-Ace
Scripts and files for RPG Maker VX Ace. Contribute to roninator2/VX-Ace development by creating an account on GitHub.
Images needed
Features Mentioned
- Lock picking results in 4 possibilities
- 1. lock picked.
- 2. quit picking
- 3. no picks left
- 4. lock broke
- Use
- Instructions in script header
- Use Lockpick.start(X, Variable) - or Lockpick.start(X)
- X is difficulty
- Variable (optional) used to specify the durability of the lock.
- where no variable is used and no actions to change event are done, then the lock will still be pickable after breaking
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
- Credit Neon Black & Roninator2 - Free for commercial & non-commercial Spoiler: event {
Creator Claims / Removal
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