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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: PlayMusik ACE
  • Original author: kyonides
  • Original date: November 16, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/playmusik-ace.162980/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

PlayMusik ACE by Kyonides​Introduction It is just a simplistic music jukebox script. Even so, this script offers you a curious wave effect if you set the BACKDROP_EFFECT constant to :blur in the PlayMusik module below. It will be active as long as any song is playing in the background. This is how you can add as many songs (BGM's) as deemed necessary.

Archived First Post

PlayMusik ACE

by Kyonides

Introduction

It is just a simplistic music jukebox script. Even so, this script offers you a curious wave effect if you set the BACKDROP_EFFECT constant to :blur in the PlayMusik module below. It will be active as long as any song is playing in the background.

This is how you can add as many songs (BGM's) as deemed necessary.

In the module you can find a constant called BGM_LIST. There add a new entry by typing:

Ruby:
BGM_LIST[:some_key] = ["Intro Theme", "Theme1", 40, 100]

...and that's it! The song will be available during gameplay.

To let the player add any song to his or her playlist, call this:

Ruby:
$game_system.add_song(:some_key)

...and that's all, folks!

playmusikace01.jpg

playmusikace02.jpg


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