Original Source
- Original title: PlayMusik ACE
- Original author: kyonides
- Original date: November 16, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/playmusik-ace.162980/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
PlayMusik ACE by KyonidesIntroduction It is just a simplistic music jukebox script. Even so, this script offers you a curious wave effect if you set the BACKDROP_EFFECT constant to :blur in the PlayMusik module below. It will be active as long as any song is playing in the background. This is how you can add as many songs (BGM's) as deemed necessary.
Archived First Post
by Kyonides
It is just a simplistic music jukebox script. Even so, this script offers you a curious wave effect if you set the BACKDROP_EFFECT constant to :blur in the PlayMusik module below. It will be active as long as any song is playing in the background.
This is how you can add as many songs (BGM's) as deemed necessary.
In the module you can find a constant called BGM_LIST. There add a new entry by typing:
BGM_LIST[:some_key] = ["Intro Theme", "Theme1", 40, 100]
...and that's it! The song will be available during gameplay.
To let the player add any song to his or her playlist, call this:
$game_system.add_song(:some_key)
...and that's all, folks!
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Free for use in any game.
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