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VXACEArevulopapo's Particle Engine for RPG Maker VX Ace

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Arevulopapo's Particle Engine for RPG Maker VX Ace
  • Original author: PK8
  • Original date: May 12, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/arevulopapos-particle-engine-for-rpg-maker-vx-ace.1954/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

I can't find Arevulopapo's original thread. I'm porting the original RMXP version of the script taken from this page (which was posted by me). New Particle Engine for RPG Maker VX Ace by Arevulopapo / port by PK8 Introduction

Archived First Post

I can't find Arevulopapo's original thread. I'm porting the original RMXP version of the script taken from this page (which was posted by me).


New Particle Engine for RPG Maker VX Ace


by Arevulopapo / port by PK8


Introduction


This script lets you create particle effects in your game. Particles are integrated into "Spriteset_Map", so the can be displayed over/under an event.


Features


This script lets you create particles.


Screenshot


30uz1ur.jpg



Demo


Arevulopapo's Particle Engine (RMVXA)


http://dl.dropbox.com/u/68527961/RMVXA/Scripts/[2012]/Arevulopapo's%20Particle%20Engine.zip


Script


In the demo.


Instructions


All particle files are placed in the Graphics/Pictures/Particles folder. Read the script header and have a look at the demo to figure out how to call particles.


Thanks


mobychan for helping out and pointing me to 's RPG Maker VX's Ace tips and tricks page, which talked about how events set to parallel process need to be put in a loop in order for them to keep animating while events are being interacted with.

Features Mentioned

  • This script lets you create particles.

Downloads / Referenced Files

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