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Original Source
- Original title: Zeus Lights & Shadows
- Original author: Zeus81
- Original date: July 28, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/zeus-lights-shadows.16040/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Zeus Lights & Shadows by Zeus81 This script allows you to display lights effects and shadows. There are already a lot of scripts to do that, but my goal with this one is to do something different.
Archived First Post
Zeus Lights & Shadows
by Zeus81
by Zeus81
This script allows you to display lights effects and shadows.
There are already a lot of scripts to do that, but my goal with this one is to do something different.
Thus lights illuminate the night, ie you can set the screen tone to whole black (-255) and lights will act like holes in a mask and will allow us to see the map clearly.
The shadows on the other hand are not dynamic, lights generate no shadow, shadows must be placed manually, much like on VXace, we can consider that they are all shadows of the sun.
The shadows are not superposed (which is absurd), but merged.
The shadows are not above but below all, you can have the head passes in front of a shadow, however characters darken when they walk in the shade.
The opacity of shadows declines with the brightness of the map, ie no shade from the sun at night.
Auto shadows of VX and VXace are managed by this script.
There's also an option to disable them at the very beginning of the script.
Script
http://pastebin.com/raw.php?i=VpHHBuaW
How to Use
http://pastebin.com/raw.php?i=9bnzSHCw
Demo
https://www.dropbox.com/sh/cajvk3wf6ue0ivf/QA9zgrm2Vx
We can do much more effects than what I shown by using several at the same time or just by changing settings.
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