Original Source
- Original title: Equipment Durability
- Original author: Selchar
- Original date: January 7, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/equipment-durability.22011/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Equipment Durability Ver. 1.06 SelcharIntroduction This script allows for giving weapons and armor durability, and either destroying or just unequiping them when that durability reaches 0. - Adds Weapon durabilty, reduced with each successful attack/skill
Archived First Post
Selchar
This script allows for giving weapons and armor durability, and either destroying or just unequiping them when that durability reaches 0.
Features
- Adds Weapon durabilty, reduced with each successful attack/skill
- Adds Armor durabilty, reduced when hit by chance of your choice.
- Can destroy or just unequip at 0 durability for selling/repairing.
How to Use
Place the script below ▼ Materials, below Tsukihime's Instance Items, but above ▼ Main Process. Use the provided notetags to designate which weapons use durability feature.
Script
>Required<
Weapon Durability
Armor Durability
Repair Equip Scene
Weapon Durability Armthrift Rate
FAQ
Q: What are the terms of use?
A: My terms are, anything goes, while the terms for Tsukihime's scripts can be found here
Credit and Thanks
- Selchar
- Tsukihime for the Instance Items Base
Updates
1/7/14: Added notetag to transform 0 durability equip into something else when destroy_broken_weapon is false.
1/8/14: Moved some methods, small change to weapon break message.
1/11/14: Improved Flexibility of code, added <skill durability mod x: y> notetag, adjusted price based on durability
1/12/14: Fixed durability prices when leveling weapon.
1/16/14: Compatibility with new Instance Items, Add Armor Durability, add Repair Equip Scene
Features Mentioned
- Adds Weapon durabilty, reduced with each successful attack/skill
- Adds Armor durabilty, reduced when hit by chance of your choice.
- Can destroy or just unequip at 0 durability for selling/repairing.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Q: What are the terms of use? A: My terms are, anything goes, while the terms for Tsukihime's scripts can be found here Credit and Thanks - Selchar
Creator Claims / Removal
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