Equipment Durability Ver. 1.06 Selchar​Introduction This script allows for giving weapons and armor durability, and either destroying or just unequiping them when that durability reaches 0. - Adds Weapon durabilty, reduced with each successful attack/skill
Equipment Durability Ver. 1.06
Selchar​
Introduction
This script allows for giving weapons and armor durability, and either destroying or just unequiping them when that durability reaches 0.
Features
- Adds Weapon durabilty, reduced with each successful attack/skill
- Adds Armor durabilty, reduced when hit by chance of your choice.
- Can destroy or just unequip at 0 durability for selling/repairing.
How to Use
Place the script below â–¼ Materials, below Tsukihime's Instance Items, but above â–¼ Main Process. Use the provided notetags to designate which weapons use durability feature.
Script
>Required<
Weapon Durability
Armor Durability
Repair Equip Scene
Weapon Durability Armthrift Rate
FAQ
Q: What are the terms of use?
A: My terms are, anything goes, while the terms for Tsukihime's scripts can be found
here
Credit and Thanks
- Selchar
- Tsukihime for the Instance Items Base
Updates
1/7/14: Added notetag to transform 0 durability equip into something else when destroy_broken_weapon is false.
1/8/14: Moved some methods, small change to weapon break message.
1/11/14: Improved Flexibility of code, added
#282828"><skill durability mod x: y> notetag, adjusted price based on durability
1/12/14: Fixed durability prices when leveling weapon.
1/16/14: Compatibility with new Instance Items, Add Armor Durability, add Repair Equip Scene
Q: What are the terms of use? A: My terms are, anything goes, while the terms for Tsukihime's scripts can be found here Credit and Thanks - Selchar