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VXACEEquipment Durability

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Equipment Durability
  • Original author: Selchar
  • Original date: January 7, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/equipment-durability.22011/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Equipment Durability Ver. 1.06 Selchar​Introduction This script allows for giving weapons and armor durability, and either destroying or just unequiping them when that durability reaches 0. - Adds Weapon durabilty, reduced with each successful attack/skill

Archived First Post

Equipment Durability Ver. 1.06
Selchar
Introduction
This script allows for giving weapons and armor durability, and either destroying or just unequiping them when that durability reaches 0.

Features
- Adds Weapon durabilty, reduced with each successful attack/skill
- Adds Armor durabilty, reduced when hit by chance of your choice.
- Can destroy or just unequip at 0 durability for selling/repairing.

How to Use
Place the script below ▼ Materials, below Tsukihime's Instance Items, but above ▼ Main Process. Use the provided notetags to designate which weapons use durability feature.

Script
>Required<
Weapon Durability
Armor Durability

Repair Equip Scene

Weapon Durability Armthrift Rate

FAQ
Q: What are the terms of use?
A: My terms are, anything goes, while the terms for Tsukihime's scripts can be found here

Credit and Thanks
- Selchar
- Tsukihime for the Instance Items Base

Updates
1/7/14: Added notetag to transform 0 durability equip into something else when destroy_broken_weapon is false.
1/8/14: Moved some methods, small change to weapon break message.
1/11/14: Improved Flexibility of code, added <skill durability mod x: y> notetag, adjusted price based on durability
1/12/14: Fixed durability prices when leveling weapon.
1/16/14: Compatibility with new Instance Items, Add Armor Durability, add Repair Equip Scene

Features Mentioned

  • Adds Weapon durabilty, reduced with each successful attack/skill
  • Adds Armor durabilty, reduced when hit by chance of your choice.
  • Can destroy or just unequip at 0 durability for selling/repairing.

Downloads / Referenced Files

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License / Terms Note

Q: What are the terms of use? A: My terms are, anything goes, while the terms for Tsukihime's scripts can be found here Credit and Thanks - Selchar

Creator Claims / Removal

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