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VXACEMore Informative Saves

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: More Informative Saves
  • Original author: mjshi
  • Original date: December 5, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/more-informative-saves.52246/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

More Informative Saves v1.0b by mjshi- OK for use in all projects with credit Get it here! (direct link)​ Introduction

Archived First Post

More Informative Saves v1.0b
by mjshi- OK for use in all projects with credit
Get it here! (direct link)

Introduction
Ever wanted to spice up those boring-looking saves? Well, here's a solution where you can add, edit, change, transform, EVERYTHING!

Features
- Change where the saves are shown as well as height/width (with added safety locks so nothing will ever go offscreen )
- Restrict maximum savefiles and savefiles shown
- Change save messages/load messages/ filenames as well as move the save message window around
- Show sprite images in party OR show party face images, configure where they are, as well as their spacing
- Display custom values or values from Game_Data on the save
- Display custom text on the save

update 1.0a: Fixed a bug where it wasn't looping correctly
update 1.0b: Changed how the script processed faces, via Probotector 200X's suggestions
update 1.01: Added support for the displaying of the icons of currently equipped weaponry, at ZServ's request.


Screens

A slightly more vanilla usage
Protected download

An all-out assault on the settings
Protected download

Equipped items
Protected download

How to Use
Installation: Paste this script above Main.

Demo
Not really necessary.

Scripts

Direct Link: http://pastebin.com/wvbrcAS9

Addons:
Roninator2's Level Addon
Sixth's Level Addon

FAQ
Q: I don't know how to install the script >.<
A: Open scripts, click on the empty slot above Main, press Insert. Then read the How to Use section again.

Q: I have a question about how to use the script?
A: Read the "Configuration" part in the script. If you still have questions, ask here.

Q: I want to do something with this but am not sure how to do it?
A: Ask away.

Features Mentioned

  • Change where the saves are shown as well as height/width (with added safety locks so nothing will ever go offscreen )
  • Restrict maximum savefiles and savefiles shown
  • Change save messages/load messages/ filenames as well as move the save message window around
  • Show sprite images in party OR show party face images, configure where they are, as well as their spacing
  • Display custom values or values from Game_Data on the save
  • Display custom text on the save
  • update 1.0a: Fixed a bug where it wasn't looping correctly
  • update 1.0b: Changed how the script processed faces, via Probotector 200X's suggestions
  • update 1.01: Added support for the displaying of the icons of currently equipped weaponry, at ZServ's request.
  • Screens
  • A slightly more vanilla usage
  • "lightbox_close": "Close",
  • "lightbox_next": "Next",
  • "lightbox_previous": "Previous",
  • "lightbox_error": "The requested content cannot be loaded. Please try again later.",
  • "lightbox_start_slideshow": "Start slideshow",
  • "lightbox_stop_slideshow": "Stop slideshow",
  • "lightbox_full_screen": "Full screen",

Downloads / Referenced Files

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License / Terms Note

by mjshi- OK for use in all projects with credit Get it here! (direct link)​ Introduction Ever wanted to spice up those boring-looking saves? Well, here's a solution where you can add, edit, change, transform, EVERYTHING!

Referenced Images / Attachments

0OtPYS4.png
0OtPYS4.png
sGOhHAc.png
sGOhHAc.png
Screenshot_2.png
Screenshot_2.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rgss3#script-archive

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