KFactions ACE
Version 1.1.0
by Kyonides​
Introduction
You know what a faction is. What if your game had some of them?
What if they were looking to keep track of what the hero's faction has under control?
What if the hero needs to find out what his enemy groups have achieved as of late?
What if you use a menu to check it out at any given moment?
How to Predefine Factions​
Here you can take a look at the examples I left in the official demo.
Ruby:
module KFactions
FACTIONS["Lobbyists"] = faction = {}
faction[:leader] = "Elder Fritz"
faction[:value] = "Law & Order"
faction[:fame] = 500
faction[:allies] = ["Nobility"]
faction[:enemies] = ["Crimson Star"]
faction[:maps] = [1]
FACTIONS["Crimson Star"] = faction = {}
faction[:leader] = "Rick Star"
faction[:value] = "Lawlessness"
faction[:fame] = 1400
faction[:allies] = ["Thieves", "Assassins"]
faction[:enemies] = ["Lobbyists"]
faction[:maps] = [1]
DESCRIPTIONS["Lobbyists"] =
"It is composed of royal lobbyists.\n" +
"Their leader has grown quite old.\n" +
"Other groups treat them like garbage."
DESCRIPTIONS["Crimson Star"] =
"It claims to be the most powerful\n" +
"group in the entire kingdom.\n" +
"They are brave, stubborn and ruthless."
end
There is also the possibility to create new factions on the fly via the call script event command.
Screenshots
DOWNLOAD ACE DEMO​
Terms & Conditions
Free for use in non commercial games.
Contact me in you are going commercial.
Don't forget to include me in your game credits!
Don't repost this script anywhere else!
Free for use in non commercial games. Contact me in you are going commercial. Don't forget to include me in your game credits! Don't repost this script anywhere else!