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VXACEChoices Change Events ACE

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Choices Change Events ACE
  • Original author: kyonides
  • Original date: February 21, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/choices-change-events-ace.166006/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Choices Change Events ACE by Kyonides​ Introduction You only need to paste my scriptlet in a new slot in the script editor, pick a game variable to hold the event ID.

Archived First Post

Choices Change Events ACE

by Kyonides

Introduction

You only need to paste my scriptlet in a new slot in the script editor, pick a game variable to hold the event ID.

The scriplet will use the current event page's graphic (a single character spritesheet) but with a different character index based on your current choice. It will be reset if you choose to cancel.

Warning: You have to set 1 Move Route and 1 Change Graphic commands per choice.

Screenshot

choices_change_events_ace.jpg

As you can see above, it won't matter how many commands you add to each choice, the script will find them for you.

Download Demo

Terms & Conditions

Free for use in ANY game.
Due credit is mandatory!
That's it!

Downloads / Referenced Files

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License / Terms Note

Due credit is mandatory! That's it!

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#039#rgss3#script-archive

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