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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RandomReward ACE
  • Original author: kyonides
  • Original date: December 31, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/randomreward-ace.164307/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

RandomReward ACE by Kyonides​ Introduction Just as the script's name clearly implies, it allows you to set some sort of reward lotto into motion by using a single script call.

Archived First Post

RandomReward ACE

by Kyonides

Introduction

Just as the script's name clearly implies, it allows you to set some sort of reward lotto into motion by using a single script call.

After it has granted the reward to the player, you can press the OK or Cancel button to return to the map. It could also close itself if no input is given.

How Does it Work?

You just need a simple script call to open the Reward scene.

Ruby:
random_reward([Type, ID, Amount], [:g, Amount], etc.)

Available Types: :i for Item, :w for Weapon, :a for Armor, :g for Gold

Example:
Ruby:
now_reward([:i,1,5],[:i,2,3],[:w,1,1],[:w,25,1],[:g,2000])

randomreward_ace01.jpg

randomreward_ace02.jpg

DOWNLOAD DEMO

Terms & Conditions

Free for use in ANY game.
Due credit is mandatory.
Include a link to this post in your Credits text file.
That's it!

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License / Terms Note

Due credit is mandatory. Include a link to this post in your Credits text file. That's it!

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