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Checking Player Proximity to an Event

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Checking Player Proximity to an Event
  • Original author: St4rG0re
  • Original date: May 29, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/checking-player-proximity-to-an-event.178002/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker XP Support

Summary

Ohmygatos said: I really appreciate all the helpful tips!! This is what I found that was simplest and accomplished exactly what I was looking to do: View attachment 241469

Archived First Post

I really appreciate all the helpful tips!!

This is what I found that was simplest and accomplished exactly what I was looking to do:

View attachment 241469

Referenced thread: https://forums.rpgmakerweb.com/index.php?threads/how-to-check-player-proximity-to-event.146996/post-1302915

This is exactly what I was looking for, and I translated it into XP's commands. Unfortunately It isn't running for me. No errors appear when starting up, but the sound does not cue when I approach the event, and the self switch doesn't happen. Am i missing something? Does a significant change have to happen to work in XP?

Please let me know if this is in the wrong place, this is my first time posting to the rpg maker forums.
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#rpg-maker-archive#xp-support

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