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Original Source
Original title: Checking Player Proximity to an Event
Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker XP Support
Summary
Ohmygatos said: I really appreciate all the helpful tips!! This is what I found that was simplest and accomplished exactly what I was looking to do: View attachment 241469
This is exactly what I was looking for, and I translated it into XP's commands. Unfortunately It isn't running for me. No errors appear when starting up, but the sound does not cue when I approach the event, and the self switch doesn't happen. Am i missing something? Does a significant change have to happen to work in XP?
Please let me know if this is in the wrong place, this is my first time posting to the rpg maker forums.
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Local mirror:1664341227681.png SHA-256: a89fad678cad2e3d54359c2c0264bc7441b3910ef70e2e58b92d24380fe28ff9 Original attachment URL: https://forums.rpgmakerweb.com/attachments/241469/
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