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Original Source
- Original title: AlertWindow ACE
- Original author: kyonides
- Original date: October 25, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/alertwindow-ace.162368/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
AlertWindow ACE versions 1.2.0 & 0.8.0 by Kyonides Introduction
Archived First Post
AlertWindow ACE
versions 1.2.0 & 0.8.0
by Kyonides
versions 1.2.0 & 0.8.0
by Kyonides
Introduction
There was a forumer that "stubbornly" wanted to use pop up windows that looked pretty much like VX ACE's default Window_MapName class. This means that it would show up the same way the map name does.
Obviously, it will not be triggered after a map transfer for obvious reasons.
Just in case you did not know this, my script allows you to pass either a single line of text or an Array of lines as its first parameter.
Don't worry, my friends! The rest of the parameters are totally optional!
Convenient Features
You can set an additional button to close the alerts.
\gs[1] gets replaced by the corresponding game switch, i.e. ON or OFF.
\v[1] gets replaced by the corresponding game variable.
Set the Alert Window's Coordinates: $game_system.set_alert_xy(X, Y)
Examples for Passing a Single Line of Text:
Ruby:
pop_up("Some text")
Alert.add("Some text")
Examples for Passing 2+ Lines of Text:
Ruby:
texts = ["Line1", "Line2"]
pop_up(texts)
Alert.add(texts)
Optional Parameters:
Ruby:
pop_up(text, 60)
Alert.add(text, frames, 60)
Ruby:
pop_up(text, 60, 120, 1, 80)
Alert.add(text, 60, 120, 1, 80)
...and a few other arguments.
DOWNLOAD DEMO
Either 1.2.0 or 0.8.0
Either 1.2.0 or 0.8.0
Terms & Conditions
Free for use in ANY game.
Due credit is mandatory.
That's it!
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Due credit is mandatory. That's it!
Creator Claims / Removal
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