Original Source
- Original title: TextColorTags ACE
- Original author: kyonides
- Original date: September 1, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/textcolortags-ace.160817/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
TextColorTags ACE Version 1.0.0 by KyonidesIntroduction Since some forumer was having issues with some text color changing script of sorts, I decided to craft my own script so any window could change the color of certain texts only without using the color tags we all know after using the RM engines for years.
Archived First Post
Version 1.0.0
by Kyonides
Since some forumer was having issues with some text color changing script of sorts, I decided to craft my own script so any window could change the color of certain texts only without using the color tags we all know after using the RM engines for years.
# These are the formats the Text Color Tags should follow:
# TAGS["YourTag1"] = [ColorIndex]
# TAGS["YourTag2"] = [ColorIndex1, ColorIndex2]
# TAGS["d+ YourTag3"] = [ColorIndex]
# TAGS["d+ YourTag4"] = [ColorIndex1, ColorIndex2]
# Examples:
TAGS["Sample1"] = [2, 6]
TAGS["d+ Sample2"] = [3]
TAGS["Sample3"] = [4]
# If you only define 1 color, DEFAULT_COLOR will fill in the gap left there.
NOTES
The respective Game Switch Should be ON so the script can process the text tags.
d+ stands for any given number.
How would they look like in a real life scenario?
Let's take a look at this unusual screenshots then.
DOWNLOAD NOW
Terms & Conditions
Free for use in ANY game.
Due credit is mandatory.
Just keep in mind that nobody is forced to use any of my scripts or other people's.
If it doesn't suit your needs, don't use it.
That's it!
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Due credit is mandatory. Just keep in mind that nobody is forced to use any of my scripts or other people's. If it doesn't suit your needs, don't use it. That's it!
Creator Claims / Removal
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