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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: BattleItems ACE
  • Original author: kyonides
  • Original date: August 15, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/battleitems-ace.160325/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

BattleItems ACE by Kyonides​ Introduction For Both Kiwi & Mango Releases

Archived First Post

BattleItems ACE

by Kyonides

Introduction

For Both Kiwi & Mango Releases


It simply lets you define whether or not you can use items during battles by turning a Game Switch ON.

For Mango Version

A specific Item Note blocks the access to a given item. Requires a particular Game Switch to be turned ON. n stands for any Number.

Ruby:
<battle block switch n>

Download Now

It's also available for XP and VX!

Terms & Conditions

Free for use in any game...
Non free for commercial games you piss me off.
Due credit is mandatory.
Do not repost it anywhere!
That's it!

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License / Terms Note

Non free for commercial games you piss me off. Due credit is mandatory. Do not repost it anywhere! That's it!

Creator Claims / Removal

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#039#rgss3#script-archive

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