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VXACEEventRegionBox ACE

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: EventRegionBox ACE
  • Original author: kyonides
  • Original date: August 11, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/eventregionbox-ace.160202/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

EventRegionBox ACE by Kyonides​ Introduction The present script allows you to restrain the movements of any given event to a very specific region on the map.

Archived First Post

EventRegionBox ACE

by Kyonides

Introduction

The present script allows you to restrain the movements of any given event to a very specific region on the map.

If there are multiple areas on the map with the same Region ID, that Event will simply stay in its respective area.

If a given Event's Region ID has never been defined, that Event will move randomly and there is no way to know where it may go next.

Please take a look at the following screenshots because they have been setup in a very specific way.

eventregionboxace01.jpg

eventregionboxace02.jpg

eventregionboxace03.jpg

Script Calls

Set a given Event's Region ID - 3 Options:
Ruby:
this_event.fixed_region_id = Number
$game_map.events[EventID].fixed_region_id = Number
set_events_region_id(RegionID, EventID10, etc.)

Set a given Event's Custom Route and add a Script Call there:
Ruby:
move_same_region

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Terms & Conditions

Free for use in any game!
Due credit is mandatory.
Do not repost it anywhere!
That's it!

Downloads / Referenced Files

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License / Terms Note

Due credit is mandatory. Do not repost it anywhere! That's it!

Creator Claims / Removal

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#039#rgss3#script-archive

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