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Original Source
- Original title: EventRegionBox ACE
- Original author: kyonides
- Original date: August 11, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/eventregionbox-ace.160202/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
EventRegionBox ACE by Kyonides Introduction The present script allows you to restrain the movements of any given event to a very specific region on the map.
Archived First Post
EventRegionBox ACE
by Kyonides
by Kyonides
Introduction
The present script allows you to restrain the movements of any given event to a very specific region on the map.
If there are multiple areas on the map with the same Region ID, that Event will simply stay in its respective area.
If a given Event's Region ID has never been defined, that Event will move randomly and there is no way to know where it may go next.
Please take a look at the following screenshots because they have been setup in a very specific way.
Script Calls
Set a given Event's Region ID - 3 Options:
Ruby:
this_event.fixed_region_id = Number
$game_map.events[EventID].fixed_region_id = Number
set_events_region_id(RegionID, EventID10, etc.)
Set a given Event's Custom Route and add a Script Call there:
Ruby:
move_same_region
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Free for use in any game!
Due credit is mandatory.
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