Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: RandomBGM ACE
- Original author: kyonides
- Original date: August 7, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/randombgm-ace.160096/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
RandomBGM ACE by Kyonides Introduction Inspired by a forumer's support thread, I came up with a way to keep playing the current map's randomly chosen BGM while visiting what we could called here the child maps or dependent maps.
Archived First Post
RandomBGM ACE
by Kyonides
by Kyonides
Introduction
Inspired by a forumer's support thread, I came up with a way to keep playing the current map's randomly chosen BGM while visiting what we could called here the child maps or dependent maps.
There is a way to prevent the game from playing the vehicle's BGM as well.
Instructions
Leave a Random BGM Note in the Main Map's Notebox like the following:
Ruby:
<switch SwitchID bgm Bgm1 Bgm2 Bgm3>
Leave a No Vehicle BGM Note in the Main Map's Notebox:
Ruby:
<no vehicle bgm>
Now you can simply use a script call to turn off the Main Map's game switch.
Ruby:
$game_map.clear_main_bgm
DOWNLOAD NOW
Terms & Conditions
Free for use in any game.
Due credit is mandatory.
Do not repost it anywhere!
That's it!
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Due credit is mandatory. Do not repost it anywhere! That's it!
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...