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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RandomBGM ACE
  • Original author: kyonides
  • Original date: August 7, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/randombgm-ace.160096/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

RandomBGM ACE by Kyonides​ Introduction Inspired by a forumer's support thread, I came up with a way to keep playing the current map's randomly chosen BGM while visiting what we could called here the child maps or dependent maps.

Archived First Post

RandomBGM ACE

by Kyonides

Introduction

Inspired by a forumer's support thread, I came up with a way to keep playing the current map's randomly chosen BGM while visiting what we could called here the child maps or dependent maps.

There is a way to prevent the game from playing the vehicle's BGM as well.

Instructions

Leave a Random BGM Note in the Main Map's Notebox like the following:
Ruby:
<switch SwitchID bgm Bgm1 Bgm2 Bgm3>

NOTE: Keep in mind that you should MANUALLY turn off that switch right when exiting the so called Main Map.

Leave a No Vehicle BGM Note in the Main Map's Notebox:
Ruby:
<no vehicle bgm>

Now you can simply use a script call to turn off the Main Map's game switch.

Ruby:
$game_map.clear_main_bgm

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Terms & Conditions

Free for use in any game.
Due credit is mandatory.
Do not repost it anywhere!
That's it!

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License / Terms Note

Due credit is mandatory. Do not repost it anywhere! That's it!

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