Original Source
- Original title: DSI Advanced Tone System
- Original author: NhatNguyen
- Original date: June 16, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/dsi-advanced-tone-system.79989/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
DSI Advanced Tone System By dsiver144 Introduction This script will allow you to "untone" sprite of events/player which means when you change screen tint by Tint Screen command, the un-toned sprite won't be affected. I think you might found a script like this in the past but all of that have an issue that un-toned sprite will be on top of other sprite. This script will fix that and add more stuff. You can use this to create a simple light effect, or highlight an event in the dark
Archived First Post
By dsiver144
This script will allow you to "untone" sprite of events/player which means when you change screen tint by Tint Screen command, the un-toned sprite won't be affected. I think you might found a script like this in the past but all of that have an issue that un-toned sprite will be on top of other sprite. This script will fix that and add more stuff. You can use this to create a simple light effect, or highlight an event in the dark
Features
- Untone/Retone/Free tone -> Just see that in the script and demo.
Download
Dropbox(Demo)
Pastebin (Script only)
Credit and thanks
created by dsiver144
Free to use in non-comercial projects. If you want to use it in a comerical projects, please contact me!
Author's Notes
I took player sprite from my game for the demo. Please don't use it for your comerical project! xD
Features Mentioned
- Untone/Retone/Free tone -> Just see that in the script and demo.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Credit and thanks created by dsiver144 Free to use in non-comercial projects. If you want to use it in a comerical projects, please contact me! Author's Notes
Creator Claims / Removal
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