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A new "game style"

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: A new "game style"
  • Original author: Luca74Hej
  • Original date: May 4, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/a-new-game-style.121086/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker XP Support

Summary

Hi, I don't know if you've played BattleCity for Gameboy (https://www.emulatorgames.net/download/?rom=battlecity), i would like to know: 1)where can I find a simple graphic of a tank, similiar to that of BattleCity, to replace him, in the actors, with the player's sprite to make him move. 2)How can I build the "simple battle system" in the sense that by pressing a button on the keyboard I can fire a bullet at the tank in order to hit the others who will be moving and to form earn points. 3)How can I...

Archived First Post

Hi, I don't know if you've played BattleCity for Gameboy (https://www.emulatorgames.net/download/?rom=battlecity), i would like to know:
1)where can I find a simple graphic of a tank, similiar to that of BattleCity, to replace him, in the actors, with the player's sprite to make him move.

2)How can I build the "simple battle system" in the sense that by pressing a button on the keyboard I can fire a bullet at the tank in order to hit the others who will be moving and to form earn points.

3)How can I make the tanks move in a random direction without colliding with obstacles?

4)How can I get the tanks back to life after a certain time?

In practice, I would like to resurrect BattleCity in a different style with different sprites more evolved than the original for gameboy. Thanks in advance for the help.

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