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Halving current HP as an Attack

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Halving current HP as an Attack
  • Original author: ThydSimon
  • Original date: January 5, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/halving-current-hp-as-an-attack.73216/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker XP Support

Summary

Hello, I have tried to make a skill that halves the enemys HP by giving it an Effect. A commen Event then takes the enemys HP and sets it as a variable. This variable gets halved and then the commen event deals damge to the enemy by the amount of the vaiable.

Archived First Post

Hello,


I have tried to make a skill that halves the enemys HP by giving it an Effect.


A commen Event then takes the enemys HP and sets it as a variable.


This variable gets halved and then the commen event deals damge to the enemy by the amount of the vaiable.


My problem is that everytime I use the skill it misses. 


Ill attach the screenshots of the Commen Event, the State and the Skill


Thank you for reading this.


ThydSimon

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Gravity Commen.PNG
Gravity Commen.PNG
Gravity Commen2.PNG
Gravity Commen2.PNG
Gravity Commen3.PNG
Gravity Commen3.PNG
Gravity Skill.PNG
Gravity Skill.PNG
Gravity State.PNG
Gravity State.PNG
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