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VXACETileset Passability Referencer

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Tileset Passability Referencer
  • Original author: TheoAllen
  • Original date: January 13, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/tileset-passability-referencer.104394/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Tileset Passability Referencer Version: 1.0 (Honestly, I'm not sure how should I name the script)​Introduction: What if you could set a passability setting for a tileset just one time? And all the tileset that uses the same name will follow the same rules?

Archived First Post

Tileset Passability Referencer
Version: 1.0
(Honestly, I'm not sure how should I name the script)
Introduction:
What if you could set a passability setting for a tileset just one time? And all the tileset that uses the same name will follow the same rules?

More about the script:
For example, you use this tileset database as a template that will be referenced to many others
DwxyyyFU8AADPw3.jpg


Then you create a new tileset that uses the same file, but you're too lazy to re-setting the passability.
Dwxy0lGVsAAOSAU.jpg


Well, you use it anyway
Dwxy2jTU8AE7Eb5.jpg


But it still works!
Dwxy3m8UcAUr1SZ.jpg


How to use:
You install the script. Then put the tileset ID in the setting you want to use it as a reference.

Terms:
This is just a development QoL. Feel free to use for commercial usage.

Note:
I haven't yet to use this for intensive testing. It may break at some point that I haven't yet discovered. Also not tested with various map-related scripts

Downloads / Referenced Files

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License / Terms Note

This is just a development QoL. Feel free to use for commercial usage. Note: I haven't yet to use this for intensive testing. It may break at some point that I haven't yet discovered. Also not tested with various map-related scripts

Referenced Images / Attachments

DwxyyyFU8AADPw3.jpg
DwxyyyFU8AADPw3.jpg
Dwxy0lGVsAAOSAU.jpg
Dwxy0lGVsAAOSAU.jpg
Dwxy2jTU8AE7Eb5.jpg
Dwxy2jTU8AE7Eb5.jpg
Dwxy3m8UcAUr1SZ.jpg
Dwxy3m8UcAUr1SZ.jpg
Creator Claims / Removal

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#039#rgss3#script-archive

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