public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MVOcRam - Time System plugin (for MV)

BMM Archive · July 3, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: OcRam - Time System plugin (for MV)
  • Original author: OcRam
  • Original date: April 8, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/ocram-time-system-plugin-for-mv.107735/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Introduction This plugin will give you easy to configure time system to your RPG Maker MV projects! Plugin has also more advanced features to make your game look EXACTLY as you want it. You do not need any parallel events to maintain time system. And imagine that you got tileset that responds to current season and ambient background sounds that responds to current season AND day phase! All of this WITHOUT EVENTS! Example: It's summer time and you walk in the forest at night you hear owl and/or crickets, suddenly...

Archived First Post

Introduction
This plugin will give you easy to configure time system to your RPG Maker MV projects! Plugin has also more advanced features to make your game look EXACTLY as you want it.

You do not need any parallel events to maintain time system. And imagine that you got tileset that responds to current season and ambient background sounds that responds to current season AND day phase! All of this WITHOUT EVENTS!

Example: It's summer time and you walk in the forest at night you hear owl and/or crickets, suddenly sun is rising and birds starts to chirp.

Here is what you need:
1. This plugin
2. Configure variables
3. Optionally write meta tags (to change BGS / Tilesets according to moment)
4. Optionally create common events (for advanced eventing such as integrating to light/layer or other plugins)

MAP meta data will always override TILESET meta data. Meta data in both cases is written in NOTE -field.

Season meta tags
for tileset/map note field:
<spring:n>, <summer:n>, <autumn:n>, <winter:n>
Where n = Tileset Id number

BGS meta tags for tileset/map note field (plugin tries next line if not found):
<bgs-season:night_bgs,dawn_bgs,day_bgs,dusk_bgs>
<bgs-season:night_bgs,dawn_bgs,default_bgs>
<bgs-season:night_bgs,default_bgs>
<bgs-season:default_bgs>
<bgs:night_bgs,dawn_bgs,day_bgs,dusk_bgs>
<bgs:night_bgs,dawn_bgs,default_bgs>
<bgs:night_bgs,default_bgs>
<bgs:default_bgs>

If : Script : $dataMap.meta["indoors"] !== undefined
If : Script : SceneManager._scene._OC_JustLoaded
Tint Screen : (0,0,0,0), 1 frame
: Else
Tint Screen : (0,0,0,0), 360 frames
: End
: Else
If : Day phase variable = 1
If : Script : SceneManager._scene._OC_JustLoaded
Tint Screen : (-96,-96,0,68), 1 frame
: Else
Tint Screen : (-96,-96,0,68), 360 frame
: End
: End
If : Day phase variable = 2
If : Script : SceneManager._scene._OC_JustLoaded
Tint Screen : (68,-34,-34,0), 1 frame
: Else
Tint Screen : (68,-34,-34,0), 360 frame
: End
: End
If : Day phase variable = 3
If : Script : SceneManager._scene._OC_JustLoaded
Tint Screen : (0,0,0,0), 1 frame
: Else
Tint Screen : (0,0,0,0), 360 frame
: End
: End
If : Day phase variable = 4
If : Script : SceneManager._scene._OC_JustLoaded
Tint Screen : (68,-34,-34,0), 1 frame
: Else
Tint Screen : (68,-34,-34,0), 360 frame
: End
: End
: End

If analog/digital map clocks are used, following images must be in folder: ./img/ocram
analog.png, digital.png, night.png, dawn.png, day.png, dusk.png

Image files included in OcRam_Clock_Weather_Images.zip are free to use in any type of project - also no credits needed for using these image files

All OcRam -plugins now available at ocram-codes.net

Please read:
Terms of Use

Latest version: Download from here

All my plugins: Check 'em out!

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Image files included in OcRam_Clock_Weather_Images.zip are free to use in any type of project - also no credits needed for using these image files All OcRam -plugins now available at ocram-codes.net Please read: Terms of Use Latest version: Download from here

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039

Replies (0)

No replies yet.

0 replies 2 views

Log in to reply.

User Avatar