VXACETankentai Sideview Battle System v1.0 - Wish English Translation v1.2d
BMM Archive · July 15, 2026
Original Source
- Original title: Tankentai Sideview Battle System v1.0 - Wish English Translation v1.2d
- Original author: Wishdream
- Original date: September 12, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/tankentai-sideview-battle-system-v1-0-wish-english-translation-v1-2d.31961/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Tankentai Sideview Battle System v1.00Wish English Translation Project + Improved Demo v1.1 Original Script and Author: Enu (http://rpgex.sakura.ne.jp/home/material/) Translator: Wishdream (http://wishdream.org/) Version: Script v1.00 / Translation v1.2d Type: Battle System / Battle Engine
Archived First Post
Translator: Wishdream (http://wishdream.org/)
Version: Script v1.00 / Translation v1.2d
Type: Battle System / Battle Engine
I will not support Journey here though.
Introduction:
Greetings and salutations, I'm Wishdream. You may know me before as Issa from my Tankentai Animation Shop, or probably Xeol from my old projects.
I've been wondering for quite a while why there isn't any actual translation of the Tankentai system, all I've seen is instructions to make it work. So I did what I did, a 100% translation of the system. Not exactly useful without documentation, so I took my time to translating this.
I understand that this script is also not translated because it is recognized for it's ease of use but a lot of those people cannot use it to the extent of using it on it's fullest potential. For that, I shall be releasing support of this IMMEDIATELY. So I will repeat my warnings, advanced users only.
Otherwise, I hope this proves to be helpful to the users who are still interested in this.
It is not required that you credit Enu, but for those who are using my translation please at least credit my work. Along with Enu most likely if you are using the system.
Important Note: This is a sideview battle system, sideview as in any direction sideview. See examples of this in the screenshots.
Features:
- Custom animated battler per character
- In-Battle script execution
- Free format battler sprite
- Built-In Damage Counter
- Sequential pattern or single cell battler sequence
- Battle camera
- Image transitions
- Background, foreground, sound programming
- The rest, check it out for yourself.
- v1.1 - All Actions, Programs, Full Actions, Skills and Animations Translated
- v1.0 - Start of Project, All Documentation Translated
Demo Version
[IMG]http://puu.sh/bvrrX.jpg[/IMG][IMG]http://puu.sh/bvrvE.jpg[/IMG]
[IMG]http://puu.sh/bvrz0.jpg[/IMG][IMG]http://puu.sh/bvrB9.jpg[/IMG]
[IMG]http://rpgex.sakura.ne.jp/home/img/024.jpg[/IMG]
Coming Soon... Currently Editing
Scripts:
Script Dropbox Folder
Demos:
- Basic Demo: Download Here
- Improved Demo (Re-created Basic + Tweaks): Coming Soon...
- Extra Demo (Improv +Different Battle Templates[Not Kaduki] + Skill Improvements): Coming Soon...
- Wishdream Demo (Wishdream's Skill Demo + Extra): Coming Soon...
A: Most likely it will, but is untested, test it out yourself to figure it out.
Q: Different battlers per character?
A: You can use all kinds of different formats with each character, heck you can mix Kaduki, 2k3, Minkoff and even Holder's
in one game, but in order to do that, you'll have to figure it out yourself.
Q: So, that goes along with enemies right?
A: Yep. But just like the above, you'll have to figure it out and experiment.
Q: Is this script compatible with...
A: One way to find out? I can't really help you if it doesn't. Try, experiment, debug.
Q: You're so mean because you won't help.
A: Well, I already told you that it's for advanced users and it does not have any support so you can't really call on me on that.
Before I leave you guys, if you are new and really want to use this, I encourage you to test, debug and experiment.
Otherwise, well... check out Theo's instead, it's much more better to understand and easier to use so go try that out.
Have fun!
- Wishdream
Features Mentioned
- Custom animated battler per character
- In-Battle script execution
- Free format battler sprite
- Built-In Damage Counter
- Sequential pattern or single cell battler sequence
- Battle camera
- Image transitions
- Background, foreground, sound programming
- The rest, check it out for yourself.
- Changelog:
- v1.1 - All Actions, Programs, Full Actions, Skills and Animations Translated
- v1.0 - Start of Project, All Documentation Translated
- Screenshots:
- Demo Version
- Spoiler
- [IMG]http://puu.sh/bvreW.jpg[/IMG][IMG]http://puu.sh/bvrhy.jpg[/IMG]
- [IMG]http://puu.sh/bvrrX.jpg[/IMG][IMG]http://puu.sh/bvrvE.jpg[/IMG]
- [IMG]http://puu.sh/bvrz0.jpg[/IMG][IMG]http://puu.sh/bvrB9.jpg[/IMG]
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
It is not required that you credit Enu, but for those who are using my translation please at least credit my work. Along with Enu most likely if you are using the system. Important Note: This is a sideview battle system, sideview as in any direction sideview. See examples of this in the screenshots. Features: Custom animated battler per character
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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