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VXACECC - Visual-Novel like Image Controller

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: CC - Visual-Novel like Image Controller
  • Original author: CC_Yellow
  • Original date: August 3, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/cc-visual-novel-like-image-controller.30648/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

CC_FG v4.3 by CC​  This script gives you more control on character images in a dialog scene. You can move those images, darken for highlighting a narrator, shake as comical action, et cetra.

Archived First Post

CC_FG v4.3
by CC
 
Features
This script gives you more control on character images in a dialog scene.
You can move those images, darken for highlighting a narrator, shake as comical action, et cetra.
(Optional) You can synchronice a timing of actions with text flow by using a controll character.
 

Screenshots
Protected download Protected download Protected download Protected download Protected download Protected download

Video

https://www.youtube.com/watch?v=keHprIVCaG0

https://www.youtube.com/watch?v=SCrD0V0jKUk

Demo (Script included)
>> Here

How to Use
[1] Please try demo.

[2] Install
  This script has four-part. set in order as below.
  CC_FGMSG        : (Optional) Control characters for the use in the message window.
  CC_FGIMG        : Image loader. If you change filename format, see this.
  CC_FGCOM        : Script calls. If you change orders, see this.
  CC_FG           : Main.

[3] Prepare files
  In default, directory is "Graphics/fgimage/"
  it is written in Module(CC::FGIMG) in CC_FGIMG.
 
  filename format is written in fg_select() in CC_FGIMG.
  example : "./Graphics/fgimage/CC/CC00_smile.jpg"
 
    Perhaps you think default format is unnessarily long and want to change.
    So, this is list of involved method:
    fg_select() in FG_IMG, img() in FG_FGCOM, face() in FG

[4] Cache
  This script use Cache. It can be heavy load for memory.
  Call Cache.clear_fg_cache to clear cache manually.

[5] Basic flow of event command script
  1. newfg(key) to make new image holder(=FG).
  2. img(key, ccode, cloth = 0, emo = nil) to set image on FG.
       (to see how filename is determined, see fg_select() in CC_FGIMG.)
  3. let FG act through the commands, script calls.
       (to see commands, see CC_FGCOM.)
  4. delfg(key), delallfg() to delete image holder. Call it when dialog is over.

[6] (Optional) Combination with 'show text' by CC_FGMSG
  If CC_FGMSG is installed, you can use 'control character'(such as \C[1]) \FG to
  synchronize a timing of texts and actions of FG.
  For more detail, please see CC_FGMSG.
 

References
qut, "バストアップ表示スクリプト", http://lud.sakura.ne.jp/.
 
Author's notes
This work is licensed under the Creative Commons Attribution 4.0 International License.
To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.

In Short:
As long as you give credits, you are free to use this script in Commercial/Non-Commercial Projects.

We appreciate your donation.
 If you find this script useful, please consider to make a donation. Pledgie URL: https://pledgie.com/campaigns/26257

Features Mentioned

  • This script gives you more control on character images in a dialog scene.
  • You can move those images, darken for highlighting a narrator, shake as comical action, et cetra.
  • (Optional) You can synchronice a timing of actions with text flow by using a controll character.

Downloads / Referenced Files

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License / Terms Note

This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. In Short: As long as you give credits, you are free to use this script in Commercial/Non-Commercial Projects.

Referenced Images / Attachments

14.PNG
14.PNG
rmvxa29.jpg
rmvxa29.jpg
rmvxa32.jpg
rmvxa32.jpg
rmvxa34.jpg
rmvxa34.jpg
rmvxa37.jpg
rmvxa37.jpg
rmvxa55.jpg
rmvxa55.jpg
Creator Claims / Removal

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#rgss3#script-archive

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