Original Source
- Original title: CC - Visual-Novel like Image Controller
- Original author: CC_Yellow
- Original date: August 3, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/cc-visual-novel-like-image-controller.30648/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
CC_FG v4.3 by CC This script gives you more control on character images in a dialog scene. You can move those images, darken for highlighting a narrator, shake as comical action, et cetra.
Archived First Post
by CC
Features
This script gives you more control on character images in a dialog scene.
You can move those images, darken for highlighting a narrator, shake as comical action, et cetra.
(Optional) You can synchronice a timing of actions with text flow by using a controll character.
Screenshots
Protected download Protected download Protected download Protected download Protected download Protected download
Video
https://www.youtube.com/watch?v=keHprIVCaG0
https://www.youtube.com/watch?v=SCrD0V0jKUk
Demo (Script included)
>> Here
How to Use
[1] Please try demo.
[2] Install
This script has four-part. set in order as below.
CC_FGMSG : (Optional) Control characters for the use in the message window.
CC_FGIMG : Image loader. If you change filename format, see this.
CC_FGCOM : Script calls. If you change orders, see this.
CC_FG : Main.
[3] Prepare files
In default, directory is "Graphics/fgimage/"
it is written in Module(CC::FGIMG) in CC_FGIMG.
filename format is written in fg_select() in CC_FGIMG.
example : "./Graphics/fgimage/CC/CC00_smile.jpg"
Perhaps you think default format is unnessarily long and want to change.
So, this is list of involved method:
fg_select() in FG_IMG, img() in FG_FGCOM, face() in FG
[4] Cache
This script use Cache. It can be heavy load for memory.
Call Cache.clear_fg_cache to clear cache manually.
[5] Basic flow of event command script
1. newfg(key) to make new image holder(=FG).
2. img(key, ccode, cloth = 0, emo = nil) to set image on FG.
(to see how filename is determined, see fg_select() in CC_FGIMG.)
3. let FG act through the commands, script calls.
(to see commands, see CC_FGCOM.)
4. delfg(key), delallfg() to delete image holder. Call it when dialog is over.
[6] (Optional) Combination with 'show text' by CC_FGMSG
If CC_FGMSG is installed, you can use 'control character'(such as \C[1]) \FG to
synchronize a timing of texts and actions of FG.
For more detail, please see CC_FGMSG.
References
qut, "バストアップ表示スクリプト", http://lud.sakura.ne.jp/.
Author's notes
This work is licensed under the Creative Commons Attribution 4.0 International License.
To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
In Short:
As long as you give credits, you are free to use this script in Commercial/Non-Commercial Projects.
We appreciate your donation.
If you find this script useful, please consider to make a donation. Pledgie URL: https://pledgie.com/campaigns/26257
Features Mentioned
- This script gives you more control on character images in a dialog scene.
- You can move those images, darken for highlighting a narrator, shake as comical action, et cetra.
- (Optional) You can synchronice a timing of actions with text flow by using a controll character.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. In Short: As long as you give credits, you are free to use this script in Commercial/Non-Commercial Projects.
Referenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...





