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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Generic Map Bars
  • Original author: Holy87
  • Original date: August 11, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/generic-map-bars.43528/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Hi everyone, I'm Holy87, an italian developer that uses RPG Maker since 2000. In those years I've made a lot of scripts useful to many features, and ultimately I decided to translate them in english to be used for international scripters. At this time I have translated only a few number of my scripts, but in the next days you'll se more. If you want see all my published script for international use, please see my Resource Showcase blog.  ​ {

Archived First Post

Hi everyone, I'm Holy87, an italian developer that uses RPG Maker since 2000.

In those years I've made a lot of scripts useful to many features, and ultimately I decided to translate them in english to be used for international scripters. At this time I have translated only a few number of my scripts, but in the next days you'll se more. If you want see all my published script for international use, please see my Resource Showcase blog.

 ​
genbar-title.png
Generic Map Bars
v1.2
 ​
Description

This script allows you to show a gauge on the map that indicates all you want. You can also flash and shake it, change size, color and position.

Instructions

Paste this script under Materials and before the Main. You can set the bar's description with a SCRIPT CALL:

  • set_bar("Text"), for the bar title (like Life, Mana etc...) when setted, you can use the command to show the bar like this:
  • show_bar. You can set the bar value with a number between 0 and 100, calling the script
  • set_bar_value(x), where x is the value to close the windows when you don't need it anymore:
  • hide_bar
More options are showed inside the script.

For example, a call script like this:

Code:
set_bar("Hello world!")set_bar_value(80) #percentageshow_bar
I've for result:

ex2.png


 

You can also make effects like this

example.gif


 

Copyright

Creative Commons-BY. Everyone can distribute, edit and use this script in free and commercial games. Credit required.

 

Download

Download from Pastebin

Blog page

Downloads / Referenced Files

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License / Terms Note

Creative Commons-BY. Everyone can distribute, edit and use this script in free and commercial games. Credit required.   Download Download from Pastebin

Referenced Images / Attachments

genbar-title.png
genbar-title.png
ex2.png
ex2.png
example.gif
example.gif
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#percentageshow_bar#rgss3#script-archive

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