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VXACEConditional Drops

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Conditional Drops
  • Original author: Mr. Trivel
  • Original date: May 3, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/conditional-drops.39583/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Author: Mr. Trivel Name: Conditional Drops Created: 2014-10-03 Version: 1.1

Archived First Post

Author: Mr. Trivel

Name: Conditional Drops

Created: 2014-10-03

Version: 1.1

 

What does it do?

Allows enemies drop an extra item if a condition is fulfilled. (killing it with elemental attack, or having some state on death, etc)

Enemies can have multiple conditional drops and different conditions for each of them.

Enemies can also "drop" variables, increasing a variable if condition is fulfilled. Perfect for kill X monsters quests. Make condition a simple true to make it increase variable forever. 

 

Requirements: None

 

Instructions:

Set up enemy note tags.

 


Script: Protected download

Blog: <Link: On blog>

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