Original Source
- Original title: Pre Skill Eval
- Original author: Selchar
- Original date: December 17, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/pre-skill-eval.21075/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Pre Skill Eval Selchar Introduction This script simply put allows you to run ruby code based on a skill's id and a notetag in the battler's notebox. You can run various calculations or simply just have a text box appear before or during the skill's usage. Code found in a skill's notebox with a similar notetag can be run as well. With the right combination... *see image below*
Archived First Post
Selchar
Introduction
This script simply put allows you to run ruby code based on a skill's id and a notetag in the battler's notebox. You can run various calculations or simply just have a text box appear before or during the skill's usage. Code found in a skill's notebox with a similar notetag can be run as well. With the right combination... *see image below*
Features
- Run ruby code prior to skill usage.
- Code can be in actor/enemy/skill noteboxes, battlers are done first, skill 2nd.
How to Use
Place the script below ▼ Materials and above ▼ Main in the script editor. For best results place it below any other scripts that touch the Window_BattleLog's display_use_item method.
Script
Ver. 1.01
Ver. 1
FAQ
Q: Commercial or Non-Commercial?
A: Anything goes
Credit and Thanks
Selchar
Features Mentioned
- Run ruby code prior to skill usage.
- Code can be in actor/enemy/skill noteboxes, battlers are done first, skill 2nd.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Q: Commercial or Non-Commercial? A: Anything goes Credit and Thanks Selchar
Creator Claims / Removal
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