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Original Source
- Original title: Weapon/Armor Randomization
- Original author: Vlue
- Original date: June 29, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/weapon-armor-randomization.14771/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Weapon/Armor Randomization v1.0 by Vlue of Daimonious TailsIntroduction I'm sure there's a few of these out there already, but I do so enjoy making my own stuff. So... Allow the stats of an item to be randomized, yay! Also can tack on random prefixes and suffixes. Oooh, fancy.
Archived First Post
Weapon/Armor Randomization v1.0
by Vlue of Daimonious Tails
Introductionby Vlue of Daimonious Tails
I'm sure there's a few of these out there already, but I do so enjoy making my own stuff. So...
Allow the stats of an item to be randomized, yay! Also can tack on random prefixes and suffixes. Oooh, fancy.
Really though, this script allows you to add items that have random stats based on rules set up in their note boxes.
In addition you can create prefixes and suffixes to add to weapons which can add stats and even features!
Deadly Bow of Doom, here we go.
How to Use
Two simple script calls: add_armor(id, value) and add_weapon(id, value) and gets more complicated when dealing with features!
Full instructions are in the script for easy(?) reference. (90 lines long, good luck!)
Script
You can get it here, as usual: http://pastebin.com/6Je40VFn
Demo
Need a bit more demonstration? Take a look at this demo..nstration...
Just click here: Here
FAQ
To be announced:
Credit and Thanks
- By V.M. of D.T.
- Free to use in any project with credit given
Downloads / Referenced Files
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Credit and Thanks - By V.M. of D.T. - Free to use in any project with credit given
Creator Claims / Removal
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