Original Source
- Original title: State Common Events
- Original author: Helladen
- Original date: January 6, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/state-common-events.35607/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Introduction This is a script I wrote that allows you to call Common Events when a State is added or removed. It's very useful, if you want to control the state's functionality more so than default system allows via turn start/end counters.
Archived First Post
This is a script I wrote that allows you to call Common Events when a State is added or removed. It's very useful, if you want to control the state's functionality more so than default system allows via turn start/end counters.
Optional
Common Events may not work in battle for you, if they do not then please use this script and follow the screenshots below.
Hime - Scene Interpreter
Screenshots
Script
Dropbox
Commercial
My script can be used in any project, all I require is credit. Hime's script is not allowed in commercial projects without permission. Special thanks to Fomar0153 and Hime for their notetag guide.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Commercial My script can be used in any project, all I require is credit. Hime's script is not allowed in commercial projects without permission. Special thanks to Fomar0153 and Hime for their notetag guide.
Creator Claims / Removal
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