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Original Source
- Original title: Vehicle Throttle/Autowalk
- Original author: finaljihad
- Original date: December 1, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/vehicle-throttle-autowalk.51992/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker XP Support
Summary
So in my RPG, the primary mode of long distance travel is via jet aircraft. Some of these flights (purchased ticket) are scripted. Some of the flights (hijacked) are under player control. I need a system or simple eventing fix that will cause two effects to the vehicle in question:
Archived First Post
So in my RPG, the primary mode of long distance travel is via jet aircraft.
Some of these flights (purchased ticket) are scripted.
Some of the flights (hijacked) are under player control.
I need a system or simple eventing fix that will cause two effects to the vehicle in question:
1) Vehicle needs to move forward under its own power.
2) It needs to be steerable with the arrow keys while moving forward.
It's a jet airplane so if I stop pushing forward it shouldn't just stop.
I have tried creating an event on map which runs parallel and just causes the plane object (reskinned player) to take one step forward repeatedly at the slowest speed. This obviously blocks input from the arrow keys which should allow me to steer. Is there a simple script/event handler that I can add which will cause the arrow keys to momentarily override the 'forward' command? Variables increased or switches activated on button press?
I attached an image of what the flight system looks like right now. Give me some idea of how to code this please!
Thank you!
//cheers
Protected download
Some of these flights (purchased ticket) are scripted.
Some of the flights (hijacked) are under player control.
I need a system or simple eventing fix that will cause two effects to the vehicle in question:
1) Vehicle needs to move forward under its own power.
2) It needs to be steerable with the arrow keys while moving forward.
It's a jet airplane so if I stop pushing forward it shouldn't just stop.
I have tried creating an event on map which runs parallel and just causes the plane object (reskinned player) to take one step forward repeatedly at the slowest speed. This obviously blocks input from the arrow keys which should allow me to steer. Is there a simple script/event handler that I can add which will cause the arrow keys to momentarily override the 'forward' command? Variables increased or switches activated on button press?
I attached an image of what the flight system looks like right now. Give me some idea of how to code this please!
Thank you!
//cheers
Protected download
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